trigger_lightstyle
A trigger for controlling light styles for a static light. A faithful recreation of the entity from Spirit of Half-Life.
Options
pattern | Custom flickering style that is applied to the target object (and consequently, to all light sources that use the same light style). |
m_iFade | Makes the light fade smoothly. |
m_iWait | How many seconds pass before the light style in the style field is applied. |
style | Light style that is set after the timeout in the m_iWait field (if specified) or immediately (if not specified). |
Usage Details
- Remember that control of static lighting has a number of limitations. In particular, lighting is applied to a specific light style rather than a specific lamp, and the light style can be shared by multiple light sources. For example, changing light style 0 is strongly discouraged, because it will modify lighting for the entire map. However, you can assign a special style to light_environment and thereby create a rudimentary day and night cycle.