env_warpball
A prefab object that consists of a sprite and twenty beams, and simulates the effect of a teleporter that releases hostile NPCs.
The settings are identical to those in the Blue Shift counterpart.
Spawnflags
SF_REMOVE_ON_FIRE | 1 (delete after activation—for one-off uses) |
SF_KILL_CENTER | 2 (destroy the teleported object) |
Options
radius | Beam reach radius. |
warp_target | Name of the object where the effect appears; by default, it is the entity itself. |
damage_delay | Delay before damage is dealt if spawnflag 2 is set. |