Monster Classes and Behaviour
This system originated in the Spirit of Half-Life mod. The purpose was to flexibly configure the behaviour of any monster regardless of its class. This lets you have a good and an evil Barney at once,
Class Details
0 | The monster's regular (default) behaviour |
1 | Machine (for example, a turret) |
2 | Player |
3 | Scientist |
4 | Soldier |
5 | Alien soldier (for example, monster_alien_grunt) |
6 | Xen fauna (oblivious of the environment, and vice versa) |
7 | Regular alien (for example, monster_islave) |
8 | Headcrab |
9 | Bullsquid |
10 | Cockroach, rat |
11 | Barney |
12 | Hornet gun projectiles fired by the player |
13 | Hornet gun projectiles fired by a monster_alien_grunt |
14 | Class A (hostile to everyone except its own class) |
15 | Class B (hostile to everyone except its own class) |
16 | Class C (hostile to everyone except its own class) |