weapon_cycler

XashXT

weapon_cycler

Options

deploy Ordinal number of the animation played when the weapon is equipped.
holster Ordinal number of the animation played when the weapon is holstered.
primary Ordinal number of the animation played during primary fire.
secondary Ordinal number of the animation played during secondary fire.

Usage Details

  • Unlike the original, this entity now occupies a slot, shows up in the HUD as weapon_question and can play animations when the weapon is fired, equipped or holstered.
  • In addition, player_weaponstrip has a special flag to make it possible to take this entity away from the player.