weapon_cycler
Options
deploy | Ordinal number of the animation played when the weapon is equipped. |
holster | Ordinal number of the animation played when the weapon is holstered. |
primary | Ordinal number of the animation played during primary fire. |
secondary | Ordinal number of the animation played during secondary fire. |
Usage Details
- Unlike the original, this entity now occupies a slot, shows up in the HUD as weapon_question and can play animations when the weapon is fired, equipped or holstered.
- In addition, player_weaponstrip has a special flag to make it possible to take this entity away from the player.