env_beam
Spawnflag
SF_BEAM_SOLID | 512 (sets rendermode to normal) |
Options
target | Target object that is activated when the beam is crossed by the player or a monster, or an object specified in the netname field. |
netname | Classname or targetname of the object that activates the object in the target field by crossing the beam. |
Usage Details
- A negative value in the dmg field heals the object that crosses the beam.