env_static
A static intangible object that does not interact with anything and exists only on the client without wasting a server entity.
Spawnflags
| SF_STATIC_SOLID | 1 (makes the object intangible and creates a precise physics hull for it based on the visible hull) |
| SF_STATIC_DROPTOFLOOR | 2 (put the model down on the ground at start) |
Options
| sequence | Number of the animation. |
| frame | Number of the frame. |
| colormap | Colours of the model's custom textures. For details about the format, see the description of this option in Global Parameters. |
| skin | Skin. |
Usage Details
- Models can play looped animations.
- The entity is written to client-side savegames but is not transferred between levels.
- It is not affected by the parent system.
- Entities with the SF_STATIC_SOLID flag set are not transferred to the client and cannot play back animations.