env_static
A static intangible object that does not interact with anything and exists only on the client without wasting a server entity.
Spawnflags
SF_STATIC_SOLID |
1 (makes the object intangible and creates a precise physics hull for it based on the visible hull) |
SF_STATIC_DROPTOFLOOR |
2 (put the model down on the ground at start) |
Options
sequence |
Number of the animation. |
frame |
Number of the frame. |
colormap |
Colours of the model's custom textures. For details about the format, see the description of this option in Global Parameters. |
skin |
Skin. |
Usage Details
- Models can play looped animations.
- The entity is written to client-side savegames but is not transferred between levels.
- It is not affected by the parent system.
- Entities with the SF_STATIC_SOLID flag set are not transferred to the client and cannot play back animations.