trigger_bounce
A faithful recreation of the entity from Spirit of Half-Life. Lets you set bounce options for standard objects that use Half-Life physics (except physics objects).
Spawnflags
| SF_TRIGGER_ALLOWMONSTERS |
1 (makes the trigger respond to NPCs) |
| SF_TRIGGER_NOCLIENTS |
2 (prevents the trigger from responding to the player) |
| SF_TRIGGER_PUSHABLES |
4 (makes the trigger respond to func_pushable) |
| SF_TRIGGER_CHECKANGLES |
8 (borrowed from Quake; the trigger works only if its angles and the angles of the object are pointing in the same general direction on YAW) |
| SF_BOUNCE_CUTOFF |
16 (decrease the bounce speed to the minimum specified in the armorvalue field) |
Options
| netname |
Filter for activating only objects of a specific class (classname) or with a specific name (targetname). |
| armorvalue |
Minimum bounce speed. |
| frags |
How hard the bounce is:
|
| angles |
Bounce direction. |
Usage Details
- The object ignores physics objects and affects only the player, func_pushable and various projectiles such as rockets, grenades and snarks.