env_spritetrain
A sprite or model that travels on a path whose corner points are set using path_corner. This is a counterpart of the entity from Opposing Force.
Spawnflag
SF_SPRITE_STARTON |
1 (initially turned on and in motion) |
Options
target |
Name of the first path_corner that the sprite snaps to when activated. |
framerate |
Sprite animation framerate. |
speed |
Speed of movement until the next path_corner (path_corner can irreversibly change the sprite's speed). |
Usage Details
- The entity respects all path_corner settings, as a real func_train does. When the sprite reaches a path_corner that has a non-zero delay value or has the SF_WAIT_FOR_RETRIGGER spawnflag set, the entity stops moving accordingly but keeps animating the sprite.
- Deactivation stops the motion and hides the model.