env_laser
Spawnflag
SF_BEAM_SOLID | 512 (sets rendermode to normal) |
Options
m_iProjection | Laser projection type:
|
m_iStoppedBy | Filter for objects that can obstruct the laser:
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Usage Details
- The laser implementation has a limitation whereby crossing the beam and subsequent activation of the object in the target field do not work for projection type 2.
- The EndSprite option accepts either a path to the sprite or the name of an existing env_sprite in the scene for more flexible sprite configuration.