multi_manager

XashXT

multi_manager

Spawnflags

SF_MULTIMAN_LOOP 4 (target activations occur in cycles)
SF_MULTIMAN_ONLYONCE 8 (remove the object from the map after all targets have been activated)
SF_MULTIMAN_START_ON 16 (the entity is initially activated at map start)

Option

delay Global delay before all target activations.

Usage Details

  • While the global delay is in effect, the entity is in the STATE_TURN_ON state. During target activations, it is in the STATE_ON state. You can enable and disable target activation using the - and + prefixes. A new activation will start the cycle over.
  • The > prefix causes the object to reset the cycle without turning off. However, this same prefix causes the object to turn on if it is off.
  • The < prefix activates all targets at once.