multi_manager
Spawnflags
SF_MULTIMAN_LOOP | 4 (target activations occur in cycles) |
SF_MULTIMAN_ONLYONCE | 8 (remove the object from the map after all targets have been activated) |
SF_MULTIMAN_START_ON | 16 (the entity is initially activated at map start) |
Option
delay | Global delay before all target activations. |
Usage Details
- While the global delay is in effect, the entity is in the STATE_TURN_ON state. During target activations, it is in the STATE_ON state. You can enable and disable target activation using the - and + prefixes.
A new activation will start the cycle over. - The > prefix causes the object to reset the cycle without turning off. However, this same prefix causes the object to turn on if it is off.
- The < prefix activates all targets at once.