scripted_trainsequence
A faithful recreation of the entity from Spirit of Half-Life. Flexibly controls the movement of a
func_train.
Spawnflags
SF_TRAINSEQ_REMOVE |
1 (remove when the sequence ends) |
SF_TRAINSEQ_DIRECT |
2 (move towards the object specified by the m_iszDestination option) |
SF_TRAINSEQ_DEBUG |
4 (debug mode with console messages) |
Options
m_iDirection |
Train movement direction:
- 0—no movement
- 1—forward
- 2—backward
- 3—stop the train
- 4—as specified by m_iszDestination
|
m_iszEntity |
Name of the train to control. |
m_iszDestination |
Name of the entity that the train will move towards when the scripted_trainsequence is activated. |
m_iszTerminate |
Target activated when the entity has completed its operation. |