env_shooter
From XashXT
env_shooter
Options
| m_iszTargetName | Name that is set for each gib. |
| m_iszSpawnTarget | Target that is activated on each gib spawn; the gib itself acts as the activator. |
| m_iBloodColor | Gib blood colour. Red is number 247. Yellow is 195. |
| m_iszTouch | Target that is activated when a gib collides with an object or the world (the gib itself acts as the activator). |
| m_iszTouchOther | Target that is activated when a gib collides with any object but not the world (the gib itself acts as the activator). |
| m_iPhysics | Type of physics to simulate:
|
| skin | Particle skin. |
| body | Particle body. |
| framerate | Gib animation speed (for sprite models). |
| scale | Scale (for models and sprites). |
| frame | Frame number (for models and sprites). |
| m_fFriction | Friction magnitude. Be careful when setting this for physiscs types that don't respect gravity, because they are friction-aware, and your particle will decelerate very rapidly. |
| m_vecSize | Particle size (deprecated). |
Usage Details
- Currently, the particles that are simulated by the physics engine perform testing for collision with the player. Because they are small, this can cause them to be pushed outside the level. Be careful.