trigger_sound
A substitute for env_sound that lets you define a DSP effect change area precisely rather than approximately.
Option
roomtype | DSP preset (0–29). |
Usage Details
- A single trigger_sound, can change settings only for one effect, similarly to an env_sound.
- To reset a DSP effect to zero, you will need a second object.
- The trigger cannot be activated by targetname, but only by the player touching it.