sf::Shader::CurrentTextureType Struct Reference
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More...
#include <Shader.hpp>
Detailed Description
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn.
Definition at line 74 of file Shader.hpp.
The documentation for this struct was generated from the following file: