PrimitiveType.hpp
7 // In no event will the authors be held liable for any damages arising from the use of this software.
PrimitiveType
Types of primitives that a sf::VertexArray can render.
Definition: PrimitiveType.hpp:39
Definition: PrimitiveType.hpp:51
Definition: PrimitiveType.hpp:52
List of individual quads (deprecated, don't work with OpenGL ES)
Definition: PrimitiveType.hpp:47
Definition: PrimitiveType.hpp:50
List of connected triangles, a point uses the two previous points to form a triangle.
Definition: PrimitiveType.hpp:45
Definition: AlResource.hpp:34
List of connected triangles, a point uses the common center and the previous point to form a triangle...
Definition: PrimitiveType.hpp:46
List of connected lines, a point uses the previous point to form a line.
Definition: PrimitiveType.hpp:43