SFML - Simple and Fast Multimedia Library

SFML

PrimitiveType.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_PRIMITIVETYPE_HPP
26 #define SFML_PRIMITIVETYPE_HPP
27 
28 namespace sf
29 {
40 {
48 
49  // Deprecated names
53 };
54 
55 } // namespace sf
56 
57 
58 #endif // SFML_PRIMITIVETYPE_HPP
PrimitiveType
Types of primitives that a sf::VertexArray can render.
List of individual triangles.
List of individual quads (deprecated, don't work with OpenGL ES)
List of individual points.
List of connected triangles, a point uses the two previous points to form a triangle.
List of individual lines.
List of connected triangles, a point uses the common center and the previous point to form a triangle...
List of connected lines, a point uses the previous point to form a line.