SFML - Simple and Fast Multimedia Library

SFML

NativeActivity.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
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19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_NATIVEACTIVITY_HPP
26 #define SFML_NATIVEACTIVITY_HPP
27 
28 
30 // Headers
32 #include <SFML/System/Export.hpp>
33 
34 
35 #if !defined(SFML_SYSTEM_ANDROID)
36 #error NativeActivity.hpp: This header is Android only.
37 #endif
38 
39 
40 struct ANativeActivity;
41 
42 namespace sf
43 {
57 SFML_SYSTEM_API ANativeActivity* getNativeActivity();
58 
59 } // namespace sf
60 
61 
62 #endif // SFML_NATIVEACTIVITY_HPP
ANativeActivity * getNativeActivity()
Return a pointer to the Android native activity.