SFML - Simple and Fast Multimedia Library

SFML

System module

Base module of SFML, defining various utilities. More...

Classes

class  sf::Clock
 Utility class that measures the elapsed time. More...
 
class  sf::FileInputStream
 Implementation of input stream based on a file. More...
 
class  sf::InputStream
 Abstract class for custom file input streams. More...
 
class  sf::Lock
 Automatic wrapper for locking and unlocking mutexes. More...
 
class  sf::MemoryInputStream
 Implementation of input stream based on a memory chunk. More...
 
class  sf::Mutex
 Blocks concurrent access to shared resources from multiple threads. More...
 
class  sf::NonCopyable
 Utility class that makes any derived class non-copyable. More...
 
class  sf::String
 Utility string class that automatically handles conversions between types and encodings. More...
 
class  sf::Thread
 Utility class to manipulate threads. More...
 
class  sf::ThreadLocal
 Defines variables with thread-local storage. More...
 
class  sf::ThreadLocalPtr< T >
 Pointer to a thread-local variable. More...
 
class  sf::Time
 Represents a time value. More...
 
class  sf::Utf< N >
 Utility class providing generic functions for UTF conversions. More...
 
class  sf::Vector2< T >
 Utility template class for manipulating 2-dimensional vectors. More...
 
class  sf::Vector3< T >
 Utility template class for manipulating 3-dimensional vectors. More...
 

Functions

ANativeActivity * sf::getNativeActivity ()
 Return a pointer to the Android native activity. More...
 
void sf::sleep (Time duration)
 Make the current thread sleep for a given duration. More...
 
std::ostream & sf::err ()
 Standard stream used by SFML to output warnings and errors. More...
 

Detailed Description

Base module of SFML, defining various utilities.

It provides vector classes, Unicode strings and conversion functions, threads and mutexes, timing classes.

Function Documentation

sf::err ( )

Standard stream used by SFML to output warnings and errors.

By default, sf::err() outputs to the same location as std::cerr, (-> the stderr descriptor) which is the console if there's one available.

It is a standard std::ostream instance, so it supports all the insertion operations defined by the STL (operator <<, manipulators, etc.).

sf::err() can be redirected to write to another output, independently of std::cerr, by using the rdbuf() function provided by the std::ostream class.

Example:

// Redirect to a file
std::ofstream file("sfml-log.txt");
std::streambuf* previous = sf::err().rdbuf(file.rdbuf());
// Redirect to nothing
sf::err().rdbuf(NULL);
// Restore the original output
sf::err().rdbuf(previous);
Returns
Reference to std::ostream representing the SFML error stream
ANativeActivity* sf::getNativeActivity ( )

Return a pointer to the Android native activity.

You shouldn't have to use this function, unless you want to implement very specific details, that SFML doesn't support, or to use a workaround for a known issue.

Returns
Pointer to Android native activity structure
Platform Limitation
This is only available on Android and to use it, you'll have to specifically include SFML/System/NativeActivity.hpp in your code.
void sf::sleep ( Time  duration)

Make the current thread sleep for a given duration.

sf::sleep is the best way to block a program or one of its threads, as it doesn't consume any CPU power.

Parameters
durationTime to sleep