SFML - Simple and Fast Multimedia Library

SFML

Rect.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
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24 
25 #ifndef SFML_RECT_HPP
26 #define SFML_RECT_HPP
27 
29 // Headers
31 #include <SFML/System/Vector2.hpp>
32 #include <algorithm>
33 
34 
35 namespace sf
36 {
41 template <typename T>
42 class Rect
43 {
44 public:
45 
53  Rect();
54 
67  Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
68 
79  Rect(const Vector2<T>& position, const Vector2<T>& size);
80 
92  template <typename U>
93  explicit Rect(const Rect<U>& rectangle);
94 
109  bool contains(T x, T y) const;
110 
124  bool contains(const Vector2<T>& point) const;
125 
136  bool intersects(const Rect<T>& rectangle) const;
137 
152  bool intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
153 
155  // Member data
157  T left;
158  T top;
159  T width;
160  T height;
161 };
162 
175 template <typename T>
176 bool operator ==(const Rect<T>& left, const Rect<T>& right);
177 
190 template <typename T>
191 bool operator !=(const Rect<T>& left, const Rect<T>& right);
192 
193 #include <SFML/Graphics/Rect.inl>
194 
195 // Create typedefs for the most common types
196 typedef Rect<int> IntRect;
197 typedef Rect<float> FloatRect;
198 
199 } // namespace sf
200 
201 
202 #endif // SFML_RECT_HPP
203 
204 
T height
Height of the rectangle.
Definition: Rect.hpp:160
T width
Width of the rectangle.
Definition: Rect.hpp:159
Rect()
Default constructor.
bool intersects(const Rect< T > &rectangle) const
Check the intersection between two rectangles.
Utility class for manipulating 2D axis aligned rectangles.
Definition: Rect.hpp:42
bool contains(T x, T y) const
Check if a point is inside the rectangle's area.
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
T top
Top coordinate of the rectangle.
Definition: Rect.hpp:158
T left
Left coordinate of the rectangle.
Definition: Rect.hpp:157