SFML - Simple and Fast Multimedia Library

SFML

WindowHandle.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_WINDOWHANDLE_HPP
26 #define SFML_WINDOWHANDLE_HPP
27 
29 // Headers
31 #include <SFML/Config.hpp>
32 
33 // Windows' HWND is a typedef on struct HWND__*
34 #if defined(SFML_SYSTEM_WINDOWS)
35  struct HWND__;
36 #endif
37 
38 namespace sf
39 {
40 #if defined(SFML_SYSTEM_WINDOWS)
41 
42  // Window handle is HWND (HWND__*) on Windows
43  typedef HWND__* WindowHandle;
44 
45 #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
46 
47  // Window handle is Window (unsigned long) on Unix - X11
48  typedef unsigned long WindowHandle;
49 
50 #elif defined(SFML_SYSTEM_MACOS)
51 
52  // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa
53  typedef void* WindowHandle;
54 
55 #elif defined(SFML_SYSTEM_IOS)
56 
57  // Window handle is UIWindow (void*) on iOS - UIKit
58  typedef void* WindowHandle;
59 
60 #elif defined(SFML_SYSTEM_ANDROID)
61 
62  // Window handle is ANativeWindow* (void*) on Android
63  typedef void* WindowHandle;
64 
65 #elif defined(SFML_DOXYGEN)
66 
67  // Define typedef symbol so that Doxygen can attach some documentation to it
68  typedef "platform–specific" WindowHandle;
69 
70 #endif
71 
72 } // namespace sf
73 
74 
75 #endif // SFML_WINDOWHANDLE_HPP
76 
platform–specific WindowHandle
Define a low-level window handle type, specific to each platform.