Deprecated List
- Class sf::Event::MouseWheelEvent
- This event is deprecated and potentially inaccurate. Use MouseWheelScrollEvent instead.
- Member sf::LinesStrip
- Use LineStrip instead
- Member sf::RenderWindow::capture () const
- Use a sf::Texture and its sf::Texture::update(const Window&) function and copy its contents into an sf::Image instead.
- Member sf::Shader::setParameter (const std::string &name, const Vector2f &vector)
- Use setUniform(const std::string&, const Glsl::Vec2&) instead.
- Member sf::Shader::setParameter (const std::string &name, float x, float y)
- Use setUniform(const std::string&, const Glsl::Vec2&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Vector3f &vector)
- Use setUniform(const std::string&, const Glsl::Vec3&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Color &color)
- Use setUniform(const std::string&, const Glsl::Vec4&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Texture &texture)
- Use setUniform(const std::string&, const Texture&) instead.
- Member sf::Shader::setParameter (const std::string &name, float x, float y, float z)
- Use setUniform(const std::string&, const Glsl::Vec3&) instead.
- Member sf::Shader::setParameter (const std::string &name, const Transform &transform)
- Use setUniform(const std::string&, const Glsl::Mat4&) instead.
- Member sf::Shader::setParameter (const std::string &name, float x, float y, float z, float w)
- Use setUniform(const std::string&, const Glsl::Vec4&) instead.
- Member sf::Shader::setParameter (const std::string &name, float x)
- Use setUniform(const std::string&, float) instead.
- Member sf::Shader::setParameter (const std::string &name, CurrentTextureType)
- Use setUniform(const std::string&, CurrentTextureType) instead.
- Member sf::Text::getColor () const
- There is now fill and outline colors instead of a single global color. Use getFillColor() or getOutlineColor() instead.
- Member sf::Text::setColor (const Color &color)
- There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead.
- Member sf::TrianglesFan
- Use TriangleFan instead
- Member sf::TrianglesStrip
- Use TriangleStrip instead