Audio module
Sounds, streaming (musics or custom sources), recording, spatialization. More...
Classes | |
class | sf::AlResource |
Base class for classes that require an OpenAL context. More... | |
class | sf::InputSoundFile |
Provide read access to sound files. More... | |
class | sf::Listener |
The audio listener is the point in the scene from where all the sounds are heard. More... | |
class | sf::Music |
Streamed music played from an audio file. More... | |
class | sf::OutputSoundFile |
Provide write access to sound files. More... | |
class | sf::Sound |
Regular sound that can be played in the audio environment. More... | |
class | sf::SoundBuffer |
Storage for audio samples defining a sound. More... | |
class | sf::SoundBufferRecorder |
Specialized SoundRecorder which stores the captured audio data into a sound buffer. More... | |
class | sf::SoundFileFactory |
Manages and instantiates sound file readers and writers. More... | |
class | sf::SoundFileReader |
Abstract base class for sound file decoding. More... | |
class | sf::SoundFileWriter |
Abstract base class for sound file encoding. More... | |
class | sf::SoundRecorder |
Abstract base class for capturing sound data. More... | |
class | sf::SoundSource |
Base class defining a sound's properties. More... | |
class | sf::SoundStream |
Abstract base class for streamed audio sources. More... | |
Detailed Description
Sounds, streaming (musics or custom sources), recording, spatialization.