SFML - Simple and Fast Multimedia Library

SFML

Touch.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_TOUCH_HPP
26 #define SFML_TOUCH_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
33 
34 
35 namespace sf
36 {
37 class Window;
38 
43 class SFML_WINDOW_API Touch
44 {
45 public:
46 
55  static bool isDown(unsigned int finger);
56 
68  static Vector2i getPosition(unsigned int finger);
69 
82  static Vector2i getPosition(unsigned int finger, const Window& relativeTo);
83 };
84 
85 } // namespace sf
86 
87 
88 #endif // SFML_TOUCH_HPP
89 
90 
Give access to the real-time state of the touches.
Definition: Touch.hpp:43
Window that serves as a target for OpenGL rendering.
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37