SFML - Simple and Fast Multimedia Library

SFML

SoundSource.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
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19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDSOURCE_HPP
26 #define SFML_SOUNDSOURCE_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/AlResource.hpp>
33 #include <SFML/System/Vector3.hpp>
34 
35 
36 namespace sf
37 {
42 class SFML_AUDIO_API SoundSource : AlResource
43 {
44 public:
45 
50  enum Status
51  {
54  Playing
55  };
56 
63  SoundSource(const SoundSource& copy);
64 
69  virtual ~SoundSource();
70 
85  void setPitch(float pitch);
86 
98  void setVolume(float volume);
99 
114  void setPosition(float x, float y, float z);
115 
128  void setPosition(const Vector3f& position);
129 
144  void setRelativeToListener(bool relative);
145 
161  void setMinDistance(float distance);
162 
180  void setAttenuation(float attenuation);
181 
190  float getPitch() const;
191 
200  float getVolume() const;
201 
210  Vector3f getPosition() const;
211 
221  bool isRelativeToListener() const;
222 
231  float getMinDistance() const;
232 
241  float getAttenuation() const;
242 
251  SoundSource& operator =(const SoundSource& right);
252 
253 protected:
254 
261  SoundSource();
262 
269  Status getStatus() const;
270 
272  // Member data
274  unsigned int m_source;
275 };
276 
277 } // namespace sf
278 
279 
280 #endif // SFML_SOUNDSOURCE_HPP
281 
282 
Base class for classes that require an OpenAL context.
Definition: AlResource.hpp:40
Sound is not playing.
Definition: SoundSource.hpp:52
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
Sound is paused.
Definition: SoundSource.hpp:53
unsigned int m_source
OpenAL source identifier.
Status
Enumeration of the sound source states.
Definition: SoundSource.hpp:50
Base class defining a sound's properties.
Definition: SoundSource.hpp:42