SFML - Simple and Fast Multimedia Library

SFML

Socket.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
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24 
25 #ifndef SFML_SOCKET_HPP
26 #define SFML_SOCKET_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/Network/SocketHandle.hpp>
33 #include <SFML/System/NonCopyable.hpp>
34 #include <vector>
35 
36 
37 namespace sf
38 {
39 class SocketSelector;
40 
45 class SFML_NETWORK_API Socket : NonCopyable
46 {
47 public:
48 
53  enum Status
54  {
55  Done,
59  Error
60  };
61 
66  enum
67  {
68  AnyPort = 0
69  };
70 
71 public:
72 
77  virtual ~Socket();
78 
96  void setBlocking(bool blocking);
97 
106  bool isBlocking() const;
107 
108 protected:
109 
114  enum Type
115  {
116  Tcp,
117  Udp
118  };
119 
128  Socket(Type type);
129 
140  SocketHandle getHandle() const;
141 
148  void create();
149 
159  void create(SocketHandle handle);
160 
167  void close();
168 
169 private:
170 
171  friend class SocketSelector;
172 
174  // Member data
176  Type m_type;
177  SocketHandle m_socket;
178  bool m_isBlocking;
179 };
180 
181 } // namespace sf
182 
183 
184 #endif // SFML_SOCKET_HPP
185 
186 
The socket sent a part of the data.
Definition: Socket.hpp:57
The socket has sent / received the data.
Definition: Socket.hpp:55
Status
Status codes that may be returned by socket functions.
Definition: Socket.hpp:53
The socket is not ready to send / receive data yet.
Definition: Socket.hpp:56
Base class for all the socket types.
Definition: Socket.hpp:45
Multiplexer that allows to read from multiple sockets.
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
TCP protocol.
Definition: Socket.hpp:116
Type
Types of protocols that the socket can use.
Definition: Socket.hpp:114
The TCP socket has been disconnected.
Definition: Socket.hpp:58