Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
▼Csf::AlResource | Base class for classes that require an OpenAL context |
Csf::SoundBuffer | Storage for audio samples defining a sound |
►Csf::SoundRecorder | Abstract base class for capturing sound data |
Csf::SoundBufferRecorder | Specialized SoundRecorder which stores the captured audio data into a sound buffer |
►Csf::SoundSource | Base class defining a sound's properties |
Csf::Sound | Regular sound that can be played in the audio environment |
►Csf::SoundStream | Abstract base class for streamed audio sources |
Csf::Music | Streamed music played from an audio file |
Csf::BlendMode | Blending modes for drawing |
Csf::SoundStream::Chunk | Structure defining a chunk of audio data to stream |
Csf::Clock | Utility class that measures the elapsed time |
Csf::Color | Utility class for manipulating RGBA colors |
Csf::ContextSettings | Structure defining the settings of the OpenGL context attached to a window |
Csf::Shader::CurrentTextureType | Special type that can be passed to setUniform(), and that represents the texture of the object being drawn |
▼Csf::Drawable | Abstract base class for objects that can be drawn to a render target |
►Csf::Shape | Base class for textured shapes with outline |
Csf::CircleShape | Specialized shape representing a circle |
Csf::ConvexShape | Specialized shape representing a convex polygon |
Csf::RectangleShape | Specialized shape representing a rectangle |
Csf::Sprite | Drawable representation of a texture, with its own transformations, color, etc |
Csf::Text | Graphical text that can be drawn to a render target |
Csf::VertexArray | Define a set of one or more 2D primitives |
Csf::Event | Defines a system event and its parameters |
Csf::Font | Class for loading and manipulating character fonts |
▼Csf::GlResource | Base class for classes that require an OpenGL context |
Csf::Context | Class holding a valid drawing context |
Csf::Shader | Shader class (vertex, geometry and fragment) |
Csf::Texture | Image living on the graphics card that can be used for drawing |
►Csf::Window | Window that serves as a target for OpenGL rendering |
Csf::RenderWindow | Window that can serve as a target for 2D drawing |
Csf::Glyph | Structure describing a glyph |
Csf::Joystick::Identification | Structure holding a joystick's identification |
Csf::Image | Class for loading, manipulating and saving images |
Csf::SoundFileReader::Info | Structure holding the audio properties of a sound file |
Csf::Font::Info | Holds various information about a font |
▼Csf::InputStream | Abstract class for custom file input streams |
Csf::FileInputStream | Implementation of input stream based on a file |
Csf::MemoryInputStream | Implementation of input stream based on a memory chunk |
Csf::IpAddress | Encapsulate an IPv4 network address |
Csf::Joystick | Give access to the real-time state of the joysticks |
Csf::Event::JoystickButtonEvent | Joystick buttons events parameters (JoystickButtonPressed, JoystickButtonReleased) |
Csf::Event::JoystickConnectEvent | Joystick connection events parameters (JoystickConnected, JoystickDisconnected) |
Csf::Event::JoystickMoveEvent | Joystick axis move event parameters (JoystickMoved) |
Csf::Keyboard | Give access to the real-time state of the keyboard |
Csf::Event::KeyEvent | Keyboard event parameters (KeyPressed, KeyReleased) |
Csf::Listener | The audio listener is the point in the scene from where all the sounds are heard |
Csf::Mouse | Give access to the real-time state of the mouse |
Csf::Event::MouseButtonEvent | Mouse buttons events parameters (MouseButtonPressed, MouseButtonReleased) |
Csf::Event::MouseMoveEvent | Mouse move event parameters (MouseMoved) |
Csf::Event::MouseWheelEvent | Mouse wheel events parameters (MouseWheelMoved) |
Csf::Event::MouseWheelScrollEvent | Mouse wheel events parameters (MouseWheelScrolled) |
▼Csf::NonCopyable | Utility class that makes any derived class non-copyable |
Csf::Context | Class holding a valid drawing context |
Csf::FileInputStream | Implementation of input stream based on a file |
Csf::Ftp | A FTP client |
Csf::GlResource::TransientContextLock | RAII helper class to temporarily lock an available context for use |
Csf::Http | A HTTP client |
Csf::InputSoundFile | Provide read access to sound files |
Csf::Lock | Automatic wrapper for locking and unlocking mutexes |
Csf::Mutex | Blocks concurrent access to shared resources from multiple threads |
Csf::OutputSoundFile | Provide write access to sound files |
►Csf::RenderTarget | Base class for all render targets (window, texture, ...) |
Csf::RenderTexture | Target for off-screen 2D rendering into a texture |
Csf::RenderWindow | Window that can serve as a target for 2D drawing |
Csf::Shader | Shader class (vertex, geometry and fragment) |
►Csf::Socket | Base class for all the socket types |
Csf::TcpListener | Socket that listens to new TCP connections |
Csf::TcpSocket | Specialized socket using the TCP protocol |
Csf::UdpSocket | Specialized socket using the UDP protocol |
Csf::Thread | Utility class to manipulate threads |
►Csf::ThreadLocal | Defines variables with thread-local storage |
Csf::ThreadLocalPtr< T > | Pointer to a thread-local variable |
Csf::Window | Window that serves as a target for OpenGL rendering |
Csf::Packet | Utility class to build blocks of data to transfer over the network |
Csf::Rect< T > | Utility class for manipulating 2D axis aligned rectangles |
Csf::Rect< float > | |
Csf::Rect< int > | |
Csf::RenderStates | Define the states used for drawing to a RenderTarget |
Csf::Http::Request | Define a HTTP request |
▼Csf::Ftp::Response | Define a FTP response |
Csf::Ftp::DirectoryResponse | Specialization of FTP response returning a directory |
Csf::Ftp::ListingResponse | Specialization of FTP response returning a filename listing |
Csf::Http::Response | Define a HTTP response |
Csf::Sensor | Give access to the real-time state of the sensors |
Csf::Event::SensorEvent | Sensor event parameters (SensorChanged) |
Csf::Event::SizeEvent | Size events parameters (Resized) |
Csf::SocketSelector | Multiplexer that allows to read from multiple sockets |
Csf::SoundFileFactory | Manages and instantiates sound file readers and writers |
Csf::SoundFileReader | Abstract base class for sound file decoding |
Csf::SoundFileWriter | Abstract base class for sound file encoding |
Csf::String | Utility string class that automatically handles conversions between types and encodings |
Csf::Event::TextEvent | Text event parameters (TextEntered) |
Csf::Time | Represents a time value |
Csf::Touch | Give access to the real-time state of the touches |
Csf::Event::TouchEvent | Touch events parameters (TouchBegan, TouchMoved, TouchEnded) |
Csf::Transform | Define a 3x3 transform matrix |
▼Csf::Transformable | Decomposed transform defined by a position, a rotation and a scale |
Csf::Shape | Base class for textured shapes with outline |
Csf::Sprite | Drawable representation of a texture, with its own transformations, color, etc |
Csf::Text | Graphical text that can be drawn to a render target |
Csf::Utf< N > | Utility class providing generic functions for UTF conversions |
Csf::Utf< 16 > | Specialization of the Utf template for UTF-16 |
Csf::Utf< 32 > | Specialization of the Utf template for UTF-32 |
Csf::Utf< 8 > | Specialization of the Utf template for UTF-8 |
Csf::Vector2< T > | Utility template class for manipulating 2-dimensional vectors |
Csf::Vector2< float > | |
Csf::Vector2< unsigned int > | |
Csf::Vector3< T > | Utility template class for manipulating 3-dimensional vectors |
Csf::Vertex | Define a point with color and texture coordinates |
Csf::VideoMode | VideoMode defines a video mode (width, height, bpp) |
Csf::View | 2D camera that defines what region is shown on screen |