Define a 3x3 transform matrix. More...
#include <Transform.hpp>
Public Member Functions | |
Transform () | |
Default constructor. More... | |
Transform (float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22) | |
Construct a transform from a 3x3 matrix. More... | |
const float * | getMatrix () const |
Return the transform as a 4x4 matrix. More... | |
Transform | getInverse () const |
Return the inverse of the transform. More... | |
Vector2f | transformPoint (float x, float y) const |
Transform a 2D point. More... | |
Vector2f | transformPoint (const Vector2f &point) const |
Transform a 2D point. More... | |
FloatRect | transformRect (const FloatRect &rectangle) const |
Transform a rectangle. More... | |
Transform & | combine (const Transform &transform) |
Combine the current transform with another one. More... | |
Transform & | translate (float x, float y) |
Combine the current transform with a translation. More... | |
Transform & | translate (const Vector2f &offset) |
Combine the current transform with a translation. More... | |
Transform & | rotate (float angle) |
Combine the current transform with a rotation. More... | |
Transform & | rotate (float angle, float centerX, float centerY) |
Combine the current transform with a rotation. More... | |
Transform & | rotate (float angle, const Vector2f ¢er) |
Combine the current transform with a rotation. More... | |
Transform & | scale (float scaleX, float scaleY) |
Combine the current transform with a scaling. More... | |
Transform & | scale (float scaleX, float scaleY, float centerX, float centerY) |
Combine the current transform with a scaling. More... | |
Transform & | scale (const Vector2f &factors) |
Combine the current transform with a scaling. More... | |
Transform & | scale (const Vector2f &factors, const Vector2f ¢er) |
Combine the current transform with a scaling. More... | |
Static Public Attributes | |
static const Transform | Identity |
The identity transform (does nothing) More... | |
Related Functions | |
(Note that these are not member functions.) | |
Transform | operator* (const Transform &left, const Transform &right) |
Overload of binary operator * to combine two transforms. More... | |
Transform & | operator*= (Transform &left, const Transform &right) |
Overload of binary operator *= to combine two transforms. More... | |
Vector2f | operator* (const Transform &left, const Vector2f &right) |
Overload of binary operator * to transform a point. More... | |
Detailed Description
Define a 3x3 transform matrix.
A sf::Transform specifies how to translate, rotate, scale, shear, project, whatever things.
In mathematical terms, it defines how to transform a coordinate system into another.
For example, if you apply a rotation transform to a sprite, the result will be a rotated sprite. And anything that is transformed by this rotation transform will be rotated the same way, according to its initial position.
Transforms are typically used for drawing. But they can also be used for any computation that requires to transform points between the local and global coordinate systems of an entity (like collision detection).
Example:
- See also
- sf::Transformable, sf::RenderStates
Definition at line 42 of file Transform.hpp.
Constructor & Destructor Documentation
sf::Transform::Transform | ( | ) |
Default constructor.
Creates an identity transform (a transform that does nothing).
sf::Transform::Transform | ( | float | a00, |
float | a01, | ||
float | a02, | ||
float | a10, | ||
float | a11, | ||
float | a12, | ||
float | a20, | ||
float | a21, | ||
float | a22 | ||
) |
Construct a transform from a 3x3 matrix.
- Parameters
-
a00 Element (0, 0) of the matrix a01 Element (0, 1) of the matrix a02 Element (0, 2) of the matrix a10 Element (1, 0) of the matrix a11 Element (1, 1) of the matrix a12 Element (1, 2) of the matrix a20 Element (2, 0) of the matrix a21 Element (2, 1) of the matrix a22 Element (2, 2) of the matrix
Member Function Documentation
Combine the current transform with another one.
The result is a transform that is equivalent to applying *this followed by transform. Mathematically, it is equivalent to a matrix multiplication.
- Parameters
-
transform Transform to combine with this transform
- Returns
- Reference to *this
Transform sf::Transform::getInverse | ( | ) | const |
Return the inverse of the transform.
If the inverse cannot be computed, an identity transform is returned.
- Returns
- A new transform which is the inverse of self
const float* sf::Transform::getMatrix | ( | ) | const |
Return the transform as a 4x4 matrix.
This function returns a pointer to an array of 16 floats containing the transform elements as a 4x4 matrix, which is directly compatible with OpenGL functions.
- Returns
- Pointer to a 4x4 matrix
Transform& sf::Transform::rotate | ( | float | angle | ) |
Combine the current transform with a rotation.
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
angle Rotation angle, in degrees
- Returns
- Reference to *this
Transform& sf::Transform::rotate | ( | float | angle, |
float | centerX, | ||
float | centerY | ||
) |
Combine the current transform with a rotation.
The center of rotation is provided for convenience as a second argument, so that you can build rotations around arbitrary points more easily (and efficiently) than the usual translate(-center).rotate(angle).translate(center).
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
angle Rotation angle, in degrees centerX X coordinate of the center of rotation centerY Y coordinate of the center of rotation
- Returns
- Reference to *this
Combine the current transform with a rotation.
The center of rotation is provided for convenience as a second argument, so that you can build rotations around arbitrary points more easily (and efficiently) than the usual translate(-center).rotate(angle).translate(center).
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
angle Rotation angle, in degrees center Center of rotation
- Returns
- Reference to *this
Transform& sf::Transform::scale | ( | float | scaleX, |
float | scaleY | ||
) |
Combine the current transform with a scaling.
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
scaleX Scaling factor on the X axis scaleY Scaling factor on the Y axis
- Returns
- Reference to *this
Transform& sf::Transform::scale | ( | float | scaleX, |
float | scaleY, | ||
float | centerX, | ||
float | centerY | ||
) |
Combine the current transform with a scaling.
The center of scaling is provided for convenience as a second argument, so that you can build scaling around arbitrary points more easily (and efficiently) than the usual translate(-center).scale(factors).translate(center).
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
scaleX Scaling factor on X axis scaleY Scaling factor on Y axis centerX X coordinate of the center of scaling centerY Y coordinate of the center of scaling
- Returns
- Reference to *this
Combine the current transform with a scaling.
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
factors Scaling factors
- Returns
- Reference to *this
Combine the current transform with a scaling.
The center of scaling is provided for convenience as a second argument, so that you can build scaling around arbitrary points more easily (and efficiently) than the usual translate(-center).scale(factors).translate(center).
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
factors Scaling factors center Center of scaling
- Returns
- Reference to *this
Vector2f sf::Transform::transformPoint | ( | float | x, |
float | y | ||
) | const |
Transform a 2D point.
- Parameters
-
x X coordinate of the point to transform y Y coordinate of the point to transform
- Returns
- Transformed point
Transform a rectangle.
Since SFML doesn't provide support for oriented rectangles, the result of this function is always an axis-aligned rectangle. Which means that if the transform contains a rotation, the bounding rectangle of the transformed rectangle is returned.
- Parameters
-
rectangle Rectangle to transform
- Returns
- Transformed rectangle
Transform& sf::Transform::translate | ( | float | x, |
float | y | ||
) |
Combine the current transform with a translation.
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
x Offset to apply on X axis y Offset to apply on Y axis
- Returns
- Reference to *this
Combine the current transform with a translation.
This function returns a reference to *this, so that calls can be chained.
- Parameters
-
offset Translation offset to apply
- Returns
- Reference to *this
Friends And Related Function Documentation
Overload of binary operator * to combine two transforms.
This call is equivalent to calling Transform(left).combine(right).
- Parameters
-
left Left operand (the first transform) right Right operand (the second transform)
- Returns
- New combined transform
Overload of binary operator * to transform a point.
This call is equivalent to calling left.transformPoint(right).
- Parameters
-
left Left operand (the transform) right Right operand (the point to transform)
- Returns
- New transformed point
Overload of binary operator *= to combine two transforms.
This call is equivalent to calling left.combine(right).
- Parameters
-
left Left operand (the first transform) right Right operand (the second transform)
- Returns
- The combined transform
Member Data Documentation
|
static |
The identity transform (does nothing)
Definition at line 354 of file Transform.hpp.
The documentation for this class was generated from the following file: