SFML - Simple and Fast Multimedia Library

SFML

Vector2.hpp
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3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
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24 
25 #ifndef SFML_VECTOR2_HPP
26 #define SFML_VECTOR2_HPP
27 
28 
29 namespace sf
30 {
36 template <typename T>
37 class Vector2
38 {
39 public:
40 
47  Vector2();
48 
56  Vector2(T X, T Y);
57 
69  template <typename U>
70  explicit Vector2(const Vector2<U>& vector);
71 
73  // Member data
75  T x;
76  T y;
77 };
78 
88 template <typename T>
89 Vector2<T> operator -(const Vector2<T>& right);
90 
104 template <typename T>
105 Vector2<T>& operator +=(Vector2<T>& left, const Vector2<T>& right);
106 
120 template <typename T>
121 Vector2<T>& operator -=(Vector2<T>& left, const Vector2<T>& right);
122 
133 template <typename T>
134 Vector2<T> operator +(const Vector2<T>& left, const Vector2<T>& right);
135 
146 template <typename T>
147 Vector2<T> operator -(const Vector2<T>& left, const Vector2<T>& right);
148 
159 template <typename T>
160 Vector2<T> operator *(const Vector2<T>& left, T right);
161 
172 template <typename T>
173 Vector2<T> operator *(T left, const Vector2<T>& right);
174 
188 template <typename T>
189 Vector2<T>& operator *=(Vector2<T>& left, T right);
190 
201 template <typename T>
202 Vector2<T> operator /(const Vector2<T>& left, T right);
203 
217 template <typename T>
218 Vector2<T>& operator /=(Vector2<T>& left, T right);
219 
232 template <typename T>
233 bool operator ==(const Vector2<T>& left, const Vector2<T>& right);
234 
247 template <typename T>
248 bool operator !=(const Vector2<T>& left, const Vector2<T>& right);
249 
250 #include <SFML/System/Vector2.inl>
251 
252 // Define the most common types
253 typedef Vector2<int> Vector2i;
255 typedef Vector2<float> Vector2f;
256 
257 } // namespace sf
258 
259 
260 #endif // SFML_VECTOR2_HPP
261 
262 
T y
Y coordinate of the vector.
Definition: Vector2.hpp:76
Vector2()
Default constructor.
T x
X coordinate of the vector.
Definition: Vector2.hpp:75
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37