SFML - Simple and Fast Multimedia Library

SFML

Context.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila ([email protected])
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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10 // including commercial applications, and to alter it and redistribute it freely,
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12 //
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19 // and must not be misrepresented as being the original software.
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22 //
24 
25 #ifndef SFML_CONTEXT_HPP
26 #define SFML_CONTEXT_HPP
27 
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/Window/GlResource.hpp>
33 #include <SFML/Window/ContextSettings.hpp>
34 #include <SFML/System/NonCopyable.hpp>
35 
36 
37 namespace sf
38 {
39 namespace priv
40 {
41  class GlContext;
42 }
43 
44 typedef void (*GlFunctionPointer)();
45 
50 class SFML_WINDOW_API Context : GlResource, NonCopyable
51 {
52 public:
53 
60  Context();
61 
68  ~Context();
69 
78  bool setActive(bool active);
79 
90  const ContextSettings& getSettings() const;
91 
100  static bool isExtensionAvailable(const char* name);
101 
110  static GlFunctionPointer getFunction(const char* name);
111 
118  static const Context* getActiveContext();
119 
131  Context(const ContextSettings& settings, unsigned int width, unsigned int height);
132 
133 private:
134 
136  // Member data
138  priv::GlContext* m_context;
139 };
140 
141 } // namespace sf
142 
143 
144 #endif // SFML_CONTEXT_HPP
145 
Class holding a valid drawing context.
Definition: Context.hpp:50
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
Structure defining the settings of the OpenGL context attached to a window.
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:44