SFML - Simple and Fast Multimedia Library

SFML

sf::Music Member List

This is the complete list of members for sf::Music, including all inherited members.

getAttenuation() const sf::SoundSource
getChannelCount() const sf::SoundStream
getDuration() const sf::Music
getLoop() const sf::SoundStream
getMinDistance() const sf::SoundSource
getPitch() const sf::SoundSource
getPlayingOffset() const sf::SoundStream
getPosition() const sf::SoundSource
getSampleRate() const sf::SoundStream
getStatus() const sf::SoundStream
getVolume() const sf::SoundSource
sf::SoundStream::initialize(unsigned int channelCount, unsigned int sampleRate)sf::SoundStreamprotected
isRelativeToListener() const sf::SoundSource
m_sourcesf::SoundSourceprotected
Music()sf::Music
onGetData(Chunk &data)sf::Musicprotectedvirtual
onSeek(Time timeOffset)sf::Musicprotectedvirtual
openFromFile(const std::string &filename)sf::Music
openFromMemory(const void *data, std::size_t sizeInBytes)sf::Music
openFromStream(InputStream &stream)sf::Music
operator=(const SoundSource &right)sf::SoundSource
pause()sf::SoundStream
Paused enum valuesf::SoundSource
play()sf::SoundStream
Playing enum valuesf::SoundSource
setAttenuation(float attenuation)sf::SoundSource
setLoop(bool loop)sf::SoundStream
setMinDistance(float distance)sf::SoundSource
setPitch(float pitch)sf::SoundSource
setPlayingOffset(Time timeOffset)sf::SoundStream
setPosition(float x, float y, float z)sf::SoundSource
setPosition(const Vector3f &position)sf::SoundSource
setRelativeToListener(bool relative)sf::SoundSource
setVolume(float volume)sf::SoundSource
SoundSource(const SoundSource &copy)sf::SoundSource
SoundSource()sf::SoundSourceprotected
SoundStream()sf::SoundStreamprotected
Status enum namesf::SoundSource
stop()sf::SoundStream
Stopped enum valuesf::SoundSource
~Music()sf::Music
~SoundSource()sf::SoundSourcevirtual
~SoundStream()sf::SoundStreamvirtual