Sprite
Description | Sprites are a way of doing animation in Turing bypassing the Pic module. A sprite is essentially a picture with a specific location and "depth". You create a sprite by calling Sprite.New with a picID received from Pic.New. You can then move the sprite around by calling Sprite.SetPosition. When you are finished with the sprite, you call Sprite.Free. Note that sprites work best when they are moderately small. If you have large sprites, you will continue to have flashing. All subprograms in the Sprite unit are exported qualified (and thus must be prefaced with "Sprite.").
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