Draw.Dot | Part of Draw module |
Syntax | Draw.Dot (x, y, Color : int)
|
Description | The Draw.Dot procedure is used to color the dot (pixel) at location (x, y) using the specified Color.
|
Example | This program randomly draws dots with random colors. The maxx, maxy and maxcolor functions give the maximum x, y and color values.
View.Set ("graphics") var x, y, c : int loop x := Rand.Int (0, maxx) % Random x y := Rand.Int (0, maxy) % Random y c := Rand.Int (0, maxcolor) % Random color Draw.Dot (x, y, c) end loop
|
Execute | |
Details | The screen must be in a "graphics" mode. If the screen is not in a "graphics" mode, an error will occur. See View.Set for details.
|
Status | Exported qualified. This means that you can only call the function by calling Draw.Dot, not by calling Dot.
|
See also | View.Set, maxx, maxy and the various procedures in the Draw unit.
|