RGB.SetColor | Part of RGB module |
Syntax | RGB.SetColor (colorNumber: int,
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Description | The RGB.SetColor function sets the red, green and blue
components of the color associated with the colorNumber
parameter. The red, green and blue values must normalized to be between
0 and 1. Thus to set the color associated with the colorNumber
parameter to pure red, you would call:
RGB.SetColor (colorNumber, 1.0, 0.0, 0.0)It is wise to use Error.Last and Error.LastMsg to check to see if the color change is successful.
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Example | This program sets all the available colors to shades of red
for clr : 0 .. maxcolor if not RGB.SetColor (clr, clr / maxcolor, 0, 0) then put "Color set failed on color number ", clr exit end if end for
| Details | On monitors set to 8-bit color display (256 colors), the color
change will happen almost instantaneously, and only those pixels
that have matching color numbers will be changed. For example,
colors 7 and 255 both represent black. Changing color 255 to red
will not change pixels drawn in color 7. On monitors set to 16, 24, or 32-bit displays (thousands or millions of colors), the color change happens very slowly, and any pixel that matches the color represented by the color number will be changed. For example, setting color 255, which is initially black, to red will change all black pixels in the run window to red. After this occurs, drawing in color 7 will produce black, while drawing in color 255 will produce red. This behaviour is caused by the fact that in 16-bit or higher color, the pixels on the screen are stored as actual colors, rather than color numbers and thus the system has no way of distinguising between pixels drawn in different color numbers that produce identical colors.
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Status | Exported qualified. This means that you can only call the function by calling RGB.SetColor, not by calling SetColor.
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See also | RGB.GetColorand
RGB.AddColor.
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