Here is a list of all documented class members with links to the class documentation for each member:
- i -
- ident : nvidia::apex::RenderSemanticData
- IGNORE_CONTACT_CALLBACKS : nvidia::apex::DestructibleDepthParametersFlag
- IGNORE_POSE_UPDATES : nvidia::apex::DestructibleDepthParametersFlag
- IGNORE_RAYCAST_CALLBACKS : nvidia::apex::DestructibleDepthParametersFlag
- ignoreContacts() : nvidia::apex::PhysXObjectDesc
- ignoreRaycasts() : nvidia::apex::PhysXObjectDesc
- ignoresContactCallbacks() : nvidia::apex::DestructibleDepthParameters
- ignoresPoseUpdates() : nvidia::apex::DestructibleDepthParameters
- ignoresRaycastCallbacks() : nvidia::apex::DestructibleDepthParameters
- ignoreTransform() : nvidia::apex::PhysXObjectDesc
- impactDamageActor : nvidia::apex::DamageEventReportData , nvidia::apex::ImpactDamageEventData
- impactDamageDefaultDepth : nvidia::apex::DestructibleParameters
- impactVelocityThreshold : nvidia::apex::DestructibleParameters
- importDestructibleAssetToRootMesh() : nvidia::apex::DestructibleAssetAuthoring
- importRenderMeshAssetToRootMesh() : nvidia::apex::DestructibleAssetAuthoring
- impulse : nvidia::apex::FractureEventUnit
- impulseScale : nvidia::apex::DestructibleRTFractureParameters
- incRefCount() : NvParameterized::Traits
- index : nvidia::apex::ChunkData , NvParameterized::Handle
- indexBuffer : nvidia::apex::UserRenderResourceDesc
- indexBufferBytes : nvidia::apex::RenderMeshAssetStats
- indexBufferHint : nvidia::apex::RenderMeshActorDesc
- indexCount : nvidia::apex::RenderMeshAssetStats
- init() : nvidia::apex::Module , NvParameterized::Serializer::DeserializedResults< T, bufSize >
- initDefaults() : NvParameterized::Interface
- initializeDefaultDatabases() : nvidia::apex::ModuleParticles
- initParamRef() : NvParameterized::Interface , NvParameterized::Handle
- initRandom() : NvParameterized::Interface
- instanceBuffer : nvidia::apex::UserRenderResourceDesc
- instanceChunks : FractureTools::FractureSliceDesc , FractureTools::FractureVoronoiDesc
- instancedPositionOffset() : nvidia::apex::ExplicitHierarchicalMesh
- instancedUVOffset() : nvidia::apex::ExplicitHierarchicalMesh
- instancePositionOffset : nvidia::apex::DestructibleChunkDesc
- instanceUVOffset : nvidia::apex::DestructibleChunkDesc
- InstancingMode : FractureTools::FractureCutoutDesc
- instancingMode : FractureTools::FractureCutoutDesc
- interiorSubmeshIndex : nvidia::apex::FractureMaterialDesc
- interopContext : nvidia::apex::UserRenderIndexBufferDesc , nvidia::apex::UserRenderInstanceBufferDesc , nvidia::apex::UserRenderSpriteBufferDesc , nvidia::apex::UserRenderSurfaceBufferDesc , nvidia::apex::UserRenderVertexBufferDesc
- interopFlags : nvidia::apex::UserRenderBufferDesc , nvidia::apex::UserRenderSurfaceDesc
- intersectAgainstAABB() : nvidia::apex::Shape , nvidia::apex::FlameEmitterActor , nvidia::apex::HeatSourceActor , nvidia::apex::SubstanceSourceActor , nvidia::apex::VelocitySourceActor
- INVALID_CHUNK_INDEX : nvidia::apex::ModuleDestructibleConst
- invalidateBounds() : nvidia::apex::ModuleDestructible
- isAlive() : nvidia::apex::EffectPackageActor
- isBoxGeom() : nvidia::apex::EmitterGeom , nvidia::apex::Shape
- isCapsule() : nvidia::apex::ClothingCollision
- isCapsuleGeom() : nvidia::apex::Shape
- isCaseSensitive() : nvidia::apex::ResourceProvider
- isChunkDestroyed() : nvidia::apex::DestructibleActor
- isChunkSolitary() : nvidia::apex::DestructibleActor
- isComplete() : NvParameterized::ParameterFind
- isConcurrencyCheckEnabled() : nvidia::apex::ApexSDK
- isConst() : NvParameterized::Handle
- isConvex() : nvidia::apex::ClothingCollision
- isCylinderGeom() : nvidia::apex::EmitterGeom
- isDestructibleActorJointActive() : nvidia::apex::ModuleDestructible
- isDigit() : NvParameterized::ParameterFind
- isDirty() : nvidia::apex::Asset
- isDynamic() : nvidia::apex::DestructibleActor
- isEffectEnabled() : nvidia::apex::EffectPackageActor
- isEmitting() : nvidia::apex::EmitterActor
- isEnable() : nvidia::apex::ForceFieldActor
- isEnabled() : nvidia::apex::FlameEmitterActor , nvidia::apex::SubstanceSourceActor , nvidia::apex::VelocitySourceActor , nvidia::apex::HeatSourceActor
- isExplicitGeom() : nvidia::apex::EmitterActor , nvidia::apex::EmitterAsset , nvidia::apex::EmitterGeom
- isFrozen() : nvidia::apex::ClothingActor
- isHalfPrecisionAllowed() : nvidia::apex::ClothingActor
- isHalfSpaceGeom() : nvidia::apex::Shape
- isHardSleepingEnabled() : nvidia::apex::DestructibleActor
- isIncludedRef() : NvParameterized::Definition
- isInitiallyDynamic() : nvidia::apex::DestructibleActor
- islandGeneration : FractureTools::MeshProcessingParameters
- isLeaf() : NvParameterized::Definition
- isPeriodic() : FractureTools::CutoutSet
- isPlane() : nvidia::apex::ClothingCollision
- isRecursive() : NvParameterized::ParameterList
- isRuntimeFractureShape() : nvidia::apex::ModuleDestructible
- isScreenSpace : nvidia::apex::RenderContext
- isSimpleType() : NvParameterized::Definition
- isSphere() : nvidia::apex::ClothingCollision
- isSphereGeom() : nvidia::apex::Shape , nvidia::apex::EmitterGeom
- isSphereShellGeom() : nvidia::apex::EmitterGeom
- isStillEmitting() : nvidia::apex::EffectPackageActor
- isSupportChunk : nvidia::apex::DestructibleChunkDesc
- isTetrahedralMesh() : nvidia::apex::ClothingPhysicalMesh
- isTheSameAs() : nvidia::apex::UserRenderSurfaceDesc , nvidia::apex::IofxMeshRenderLayout , nvidia::apex::UserRenderSpriteTextureDesc , nvidia::apex::IofxSpriteRenderLayout , nvidia::apex::UserRenderBufferDesc , nvidia::apex::UserRenderSpriteBufferDesc , nvidia::apex::UserRenderInstanceBufferDesc
- isTriangleMesh() : nvidia::apex::ClothingCollision
- isValid() : nvidia::apex::DestructibleBehaviorGroupDesc , nvidia::apex::UserRenderResourceDesc , nvidia::apex::UserRenderBoneBufferDesc , NvParameterized::Handle , nvidia::apex::RenderMeshActorDesc , nvidia::apex::EmitterLodParamDesc , nvidia::apex::UserRenderInstanceBufferDesc , nvidia::apex::ApexDesc , nvidia::apex::RenderMeshAssetAuthoring::MeshDesc , nvidia::apex::UserRenderSpriteBufferDesc , nvidia::apex::UserRenderSurfaceDesc , nvidia::apex::DamageSpreadFunction , nvidia::apex::UserRenderVertexBufferDesc , nvidia::apex::IofxSpriteRenderLayout , nvidia::apex::UserRenderIndexBufferDesc , nvidia::apex::DestructibleChunkDesc , nvidia::apex::UserRenderBufferDesc , nvidia::apex::UserRenderSurfaceBufferDesc , nvidia::apex::DestructibleActorJointDesc , nvidia::apex::RenderMeshAssetAuthoring::SubmeshDesc , nvidia::apex::DestructibleAssetCookingDesc , nvidia::apex::DestructibleGeometryDesc , nvidia::apex::ApexSDKDesc , nvidia::apex::IofxMeshRenderLayout
- isValidForActorCreation() : nvidia::apex::Asset
- isVisible() : nvidia::apex::ClothingActor , nvidia::apex::RenderMeshActor
Generated on Fri Dec 15 2017 13:58:35 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.