APEX Framework: nvidia::apex::UserRenderBoneBufferDesc Class Reference

NVIDIA APEX

nvidia::apex::UserRenderBoneBufferDesc Class Reference

Descriptor to generate a bone buffer. More...

#include <UserRenderBoneBufferDesc.h>

List of all members.

Public Member Functions

bool isValid (void) const
 Check if parameter's values are correct.

Public Attributes

uint32_t maxBones
 The maximum amount of bones this buffer will ever hold.
RenderBufferHint::Enum hint
 Hint on how often this buffer is updated.
RenderDataFormat::Enum buffersRequest [RenderBoneSemantic::NUM_SEMANTICS]
 Array of semantics with the corresponding format.

Detailed Description

Descriptor to generate a bone buffer.

This descriptor is filled out by APEX and helps as a guide how the bone buffer should be generated.


Member Data Documentation

Array of semantics with the corresponding format.

RenderDataFormat::UNSPECIFIED is used for semantics that are disabled


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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