nvidia::apex::UserRenderBoneBufferDesc Class Reference
Descriptor to generate a bone buffer. More...
#include <UserRenderBoneBufferDesc.h>
Public Member Functions | |
bool | isValid (void) const |
Check if parameter's values are correct. | |
Public Attributes | |
uint32_t | maxBones |
The maximum amount of bones this buffer will ever hold. | |
RenderBufferHint::Enum | hint |
Hint on how often this buffer is updated. | |
RenderDataFormat::Enum | buffersRequest [RenderBoneSemantic::NUM_SEMANTICS] |
Array of semantics with the corresponding format. |
Detailed Description
Descriptor to generate a bone buffer.
This descriptor is filled out by APEX and helps as a guide how the bone buffer should be generated.
Member Data Documentation
RenderDataFormat::Enum nvidia::apex::UserRenderBoneBufferDesc::buffersRequest[RenderBoneSemantic::NUM_SEMANTICS] |
Array of semantics with the corresponding format.
RenderDataFormat::UNSPECIFIED is used for semantics that are disabled
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
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