nvidia::apex::RenderMeshAssetAuthoring::MeshDesc Class Reference
#include <RenderMeshAsset.h>
Public Member Functions | |
MeshDesc () | |
bool | isValid () const |
Public Attributes | |
const SubmeshDesc * | m_submeshes |
uint32_t | m_numSubmeshes |
TextureUVOrigin::Enum | m_uvOrigin |
Detailed Description
Description of a mesh, used for authoring an Render mesh. It contains a number of vertex buffers and submeshes.
Constructor & Destructor Documentation
nvidia::apex::RenderMeshAssetAuthoring::MeshDesc::MeshDesc | ( | ) | [inline] |
Constructor sets default values.
Member Function Documentation
bool nvidia::apex::RenderMeshAssetAuthoring::MeshDesc::isValid | ( | void | ) | const [inline] |
Validity check, returns true if this descriptor contains valid fields.
Member Data Documentation
The number of elements in m_submeshes.
Array of descriptors for the submeshes in this mesh.
Texture UV direction.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:40 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.