APEX Framework: nvidia::apex::UserRenderSurfaceBufferDesc Class Reference

NVIDIA APEX

nvidia::apex::UserRenderSurfaceBufferDesc Class Reference

Describes the semantics and layout of a Surface buffer. More...

#include <UserRenderSurfaceBufferDesc.h>

List of all members.

Public Member Functions

void setDefaults ()
 Default values.
bool isValid (void) const
 Checks if the surface buffer descriptor is valid.

Public Attributes

uint32_t width
 The size of U-dimension.
uint32_t height
 The size of V-dimension.
uint32_t depth
 The size of W-dimension.
RenderDataFormat::Enum format
 Data format of suface buffer.
bool registerInCUDA
 Declare if the resource must be registered in CUDA upon creation.
PxCudaContextManager * interopContext

Detailed Description

Describes the semantics and layout of a Surface buffer.


Member Data Documentation

This context must be used to register and unregister the resource every time the device is lost and recreated.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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