APEX Framework: nvidia::apex::UserRenderInstanceBufferDesc Class Reference

NVIDIA APEX

nvidia::apex::UserRenderInstanceBufferDesc Class Reference

Describes the data and layout of an instance buffer. More...

#include <UserRenderInstanceBufferDesc.h>

List of all members.

Public Member Functions

void setDefaults ()
 Default values.
bool isValid (void) const
 Check if parameter's values are correct.
bool isTheSameAs (const UserRenderInstanceBufferDesc &other) const
 Check if this object is the same as other.

Public Attributes

uint32_t maxInstances
 The maximum amount of instances this buffer will ever hold.
RenderBufferHint::Enum hint
 Hint on how often this buffer is updated.
uint32_t semanticOffsets [RenderInstanceLayoutElement::NUM_SEMANTICS]
 Array of the corresponding offsets (in bytes) for each semantic.
uint32_t stride
 The stride between instances of this buffer. Required when CUDA interop is used!
bool registerInCUDA
 Declare if the resource must be registered in CUDA upon creation.
PxCudaContextManager * interopContext

Detailed Description

Describes the data and layout of an instance buffer.


Member Data Documentation

This context must be used to register and unregister the resource every time the device is lost and recreated.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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