#include <FractureToolsStructs.h>
Public Member Functions | |
virtual uint32_t | getCutoutCount () const =0 |
virtual uint32_t | getCutoutVertexCount (uint32_t cutoutIndex) const =0 |
virtual uint32_t | getCutoutLoopCount (uint32_t cutoutIndex) const =0 |
virtual const physx::PxVec3 & | getCutoutVertex (uint32_t cutoutIndex, uint32_t vertexIndex) const =0 |
virtual uint32_t | getCutoutLoopSize (uint32_t coutoutIndex, uint32_t loopIndex) const =0 |
virtual uint32_t | getCutoutLoopVertexIndex (uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexNum) const =0 |
virtual uint32_t | getCutoutLoopVertexFlags (uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexNum) const =0 |
virtual bool | isPeriodic () const =0 |
virtual const physx::PxVec2 & | getDimensions () const =0 |
virtual void | release ()=0 |
Protected Member Functions | |
virtual | ~CutoutSet () |
Detailed Description
Interface to a "cutout set," used with chippable fracturing. A cutout set is created from a bitmap. The result is turned into cutouts which are applied to the mesh. For example, a bitmap which looks like a brick pattern will generate a cutout for each "brick," forming the cutout set.
Each cutout is a 2D entity, meant to be projected onto various faces of a mesh. They are represented by a set of 2D vertices, which form closed loops. More than one loop may represent a single cutout, if the loops are forced to be convex. Otherwise, a cutout is represented by a single loop.
Constructor & Destructor Documentation
virtual FractureTools::CutoutSet::~CutoutSet | ( | ) | [inline, protected, virtual] |
Protected destructor. Use the release() method.
Member Function Documentation
virtual uint32_t FractureTools::CutoutSet::getCutoutCount | ( | ) | const [pure virtual] |
Returns the number of cutouts in the set.
virtual uint32_t FractureTools::CutoutSet::getCutoutLoopCount | ( | uint32_t | cutoutIndex | ) | const [pure virtual] |
Applies to the cutout indexed by cutoutIndex: Returns the number of loops in this cutout.
virtual uint32_t FractureTools::CutoutSet::getCutoutLoopSize | ( | uint32_t | coutoutIndex, |
uint32_t | loopIndex | ||
) | const [pure virtual] |
Applies to the cutout indexed by cutoutIndex: Returns the number of vertices in the loop indexed by loopIndex.
virtual uint32_t FractureTools::CutoutSet::getCutoutLoopVertexFlags | ( | uint32_t | cutoutIndex, |
uint32_t | loopIndex, | ||
uint32_t | vertexNum | ||
) | const [pure virtual] |
Applies to the cutout indexed by cutoutIndex: Returns the flags of the vertex indexed by vertexNum, in the loop indexed by loopIndex.
virtual uint32_t FractureTools::CutoutSet::getCutoutLoopVertexIndex | ( | uint32_t | cutoutIndex, |
uint32_t | loopIndex, | ||
uint32_t | vertexNum | ||
) | const [pure virtual] |
Applies to the cutout indexed by cutoutIndex: Returns the vertex index of the vertex indexed by vertexNum, in the loop indexed by loopIndex.
virtual const physx::PxVec3& FractureTools::CutoutSet::getCutoutVertex | ( | uint32_t | cutoutIndex, |
uint32_t | vertexIndex | ||
) | const [pure virtual] |
Applies to the cutout indexed by cutoutIndex: Returns the vertex indexed by vertexIndex. (Only the X and Y coordinates are used.)
virtual uint32_t FractureTools::CutoutSet::getCutoutVertexCount | ( | uint32_t | cutoutIndex | ) | const [pure virtual] |
Applies to the cutout indexed by cutoutIndex: Returns the number of vertices in the cutout.
virtual const physx::PxVec2& FractureTools::CutoutSet::getDimensions | ( | ) | const [pure virtual] |
The dimensions of the fracture map used to create the cutout set.
virtual bool FractureTools::CutoutSet::isPeriodic | ( | ) | const [pure virtual] |
Whether or not this cutout set is to be tiled.
virtual void FractureTools::CutoutSet::release | ( | ) | [pure virtual] |
Serialization Releases all memory and deletes itself.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:36 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.