Here is a list of all documented class members with links to the class documentation for each member:
- c -
- cacheChunkOverlapsUpToDepth() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::DestructibleAsset
- cacheModuleData() : nvidia::apex::Actor
- calculateControlPoints() : nvidia::apex::Curve
- calculateCutoutUVMapping() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::FractureToolsAPI
- calculateFollowingControlPoint() : nvidia::apex::Curve
- calculateMeshBSP() : nvidia::apex::ExplicitHierarchicalMesh
- calculateNormal() : nvidia::apex::ExplicitRenderTriangle
- callPreSerializeCallback() : NvParameterized::Interface
- canBeShared : nvidia::apex::UserRenderVertexBufferDesc
- center : nvidia::apex::EmitterGeomExplicit::SphereParams , nvidia::apex::EmitterGeomExplicit::EllipsoidParams
- check() : nvidia::apex::TestFunctionInterface
- checkAlignments() : NvParameterized::Interface
- checkResults() : nvidia::apex::Scene
- checksum() : NvParameterized::Interface
- checkUnitTests() : nvidia::apex::TestBase
- child() : NvParameterized::Definition
- chunkBounds() : nvidia::apex::ExplicitHierarchicalMesh
- chunkBytes : nvidia::apex::DestructibleAssetStats
- chunkCount : nvidia::apex::DestructibleAssetStats , nvidia::apex::ExplicitHierarchicalMesh
- chunkDescCount : nvidia::apex::DestructibleAssetCookingDesc
- chunkDescs : nvidia::apex::DestructibleAssetCookingDesc
- chunkFlags() : nvidia::apex::ExplicitHierarchicalMesh
- ChunkFlags : nvidia::apex::DestructibleAsset
- chunkFracturingMethod : FractureTools::FractureCutoutDesc
- chunkHullDataBytes : nvidia::apex::DestructibleAssetStats
- chunkIndex : nvidia::apex::DestructibleHitChunk , nvidia::apex::DestructibleChunkEvent , nvidia::apex::DamageEventUnit , nvidia::apex::FractureEventUnit , nvidia::apex::ChunkTransformUnit
- chunkIndexInAsset : nvidia::apex::DamageEventCoreData
- chunkIndices : FractureTools::FractureVoronoiDesc
- ChunkIsWorldSupported : nvidia::apex::DestructibleActorChunkFlags
- chunkOrientation : nvidia::apex::ChunkTransformUnit
- chunkPosition : nvidia::apex::ChunkTransformUnit
- chunkTransformBufferStart : nvidia::apex::ChunkTransformHeader
- chunkTransformCopyDepth : nvidia::apex::DestructibleChunkSyncState
- chunkTransformCount : nvidia::apex::ChunkTransformHeader
- chunkUniqueID() : nvidia::apex::ExplicitHierarchicalMesh
- chunkWithMaxEdgeCount : nvidia::apex::DestructibleAssetStats
- className : NvParameterized::Serializer::MetadataEntry , NvParameterized::Interface
- clear() : nvidia::apex::ApexSDKCachedData , nvidia::apex::ExplicitVertexFormat , nvidia::apex::ExplicitHierarchicalMesh , nvidia::apex::PhysXRenderBuffer
- clearActorTransforms() : nvidia::apex::DestructibleAssetAuthoring
- clearAllBoneActors() : nvidia::apex::ClothingAssetAuthoring
- clearBoneActors() : nvidia::apex::ClothingAssetAuthoring
- clearChunkOverlaps() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::DestructibleAsset
- clearCollision() : nvidia::apex::ClothingAssetAuthoring
- clearMeshes() : nvidia::apex::ClothingAssetAuthoring
- clearTriangles() : nvidia::apex::ClothingTriangleMesh
- clone() : NvParameterized::Interface
- collisionCookedHullDataBytes : nvidia::apex::DestructibleAssetStats
- CollisionDesc() : nvidia::apex::CollisionDesc
- collisionMeshCount : nvidia::apex::DestructibleAssetStats
- collisionSphereDistance : nvidia::apex::ClothingConstrainCoefficients
- collisionSphereRadius : nvidia::apex::ClothingConstrainCoefficients
- collisionVolumeDesc : nvidia::apex::DestructibleGeometryDesc
- color : nvidia::apex::Vertex
- COLOR : nvidia::apex::IofxRenderSemantic , nvidia::apex::RenderInstanceSemantic , nvidia::apex::RenderSpriteSemantic , nvidia::apex::RenderVertexSemantic
- ColorRGBA() : nvidia::apex::ColorRGBA
- compilerType : NvParameterized::SerializePlatform
- CompilerType : NvParameterized::SerializePlatform
- compilerVer : NvParameterized::SerializePlatform
- CONTACTS : nvidia::apex::PhysXObjectDesc
- Continuous : nvidia::apex::ClothingTeleportMode
- convexHullCount : nvidia::apex::DestructibleGeometryDesc , nvidia::apex::ExplicitHierarchicalMesh
- convexHulls : nvidia::apex::DestructibleGeometryDesc , nvidia::apex::ExplicitHierarchicalMesh
- cookChunks() : nvidia::apex::DestructibleAssetAuthoring
- cooking : nvidia::apex::ApexSDKDesc
- copy() : NvParameterized::Interface
- copyToVertexFormat() : nvidia::apex::ExplicitVertexFormat
- create() : NvParameterized::Factory
- createActor() : nvidia::apex::RenderMeshAsset
- createApexActor() : nvidia::apex::Asset
- createApexAssetPreview() : nvidia::apex::Asset
- createApexBoxShape() : nvidia::apex::ApexSDK
- createApexCapsuleShape() : nvidia::apex::ApexSDK
- createApexHalfSpaceShape() : nvidia::apex::ApexSDK
- createApexRenderDebug() : nvidia::apex::ApexSDK
- createApexSphereShape() : nvidia::apex::ApexSDK
- createAsset() : nvidia::apex::ApexSDK
- createAssetAuthoring() : nvidia::apex::ApexSDK
- createAssetPreviewScene() : nvidia::apex::ApexSDK
- createBoneBuffer() : nvidia::apex::UserRenderResourceManager
- createChippedMesh() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring
- createCollisionCapsule() : nvidia::apex::ClothingActor
- createCollisionConvex() : nvidia::apex::ClothingActor
- createCollisionPlane() : nvidia::apex::ClothingActor
- createCollisionSphere() : nvidia::apex::ClothingActor
- createCollisionTriangleMesh() : nvidia::apex::ClothingActor
- createCutoutSet() : nvidia::apex::FractureToolsAPI
- createDestructibleActorFromDeserializedState() : nvidia::apex::DestructibleAsset
- createDestructibleActorJoint() : nvidia::apex::ModuleDestructible
- createEmptyPhysicalMesh() : nvidia::apex::ModuleClothing
- createExplicitHierarchicalMesh() : nvidia::apex::FractureToolsAPI
- createExplicitHierarchicalMeshConvexHull() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::FractureToolsAPI
- createForceSampleBatch() : nvidia::apex::ModuleFieldSampler
- createHierarchicallySplitMesh() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::FractureToolsAPI
- createIndexBuffer() : nvidia::apex::UserRenderResourceManager
- createInstanceBuffer() : nvidia::apex::UserRenderResourceManager
- createIofxRenderableIterator() : nvidia::apex::ModuleIofx
- createIosActor() : nvidia::apex::IosAsset
- createMemoryReadStream() : nvidia::apex::ApexSDK
- createMemoryWriteStream() : nvidia::apex::ApexSDK
- createMirrorScene() : nvidia::apex::Scene
- createModule() : nvidia::apex::ApexSDK
- createNvParameterized() : NvParameterized::Traits
- createPhysX3DescTemplate() : nvidia::apex::ActorSource
- createReductionMap() : nvidia::apex::RenderMeshAssetAuthoring
- createRenderableIterator() : nvidia::apex::Module , nvidia::apex::Context
- createRenderBuffer() : nvidia::apex::UserRenderCallback
- createRenderMesh() : nvidia::apex::RenderMeshAssetAuthoring
- createRenderSurface() : nvidia::apex::UserRenderCallback
- createRenderVolume() : nvidia::apex::ModuleIofx
- createResource() : nvidia::apex::UserRenderResourceManager
- createScatterMeshSites() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring
- createScene() : nvidia::apex::ApexSDK
- createSerializer() : nvidia::apex::ApexSDK
- createSingleLayeredMesh() : nvidia::apex::ModuleClothing
- createSpriteBuffer() : nvidia::apex::UserRenderResourceManager
- createStream() : nvidia::apex::ApexSDK
- createSurfaceBuffer() : nvidia::apex::UserRenderResourceManager
- createVertexBuffer() : nvidia::apex::UserRenderResourceManager
- createVoronoiSitesInsideMesh() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring
- createVoronoiSplitMesh() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::FractureToolsAPI
- CRUMBLE_SMALLEST_CHUNKS : nvidia::apex::DestructibleParametersFlag
- CRUMBLE_VIA_RUNTIME_FRACTURE : nvidia::apex::DestructibleParametersFlag
- CUBIC : nvidia::apex::ApexMeshParticleRollType
- cullMode : nvidia::apex::UserRenderResourceDesc
- CUSTOM : nvidia::apex::RenderVertexSemantic
- customBuffersIdents : nvidia::apex::UserRenderVertexBufferDesc
- customBuffersRequest : nvidia::apex::UserRenderVertexBufferDesc
- CutoutChunkFracturingMethod : FractureTools::FractureCutoutDesc
- cutoutHeightInvert : FractureTools::FractureCutoutDesc
- cutoutHeightOffset : FractureTools::FractureCutoutDesc
- cutoutHeightScale : FractureTools::FractureCutoutDesc
- cutoutParameters : FractureTools::FractureCutoutDesc
- CutoutParameters() : FractureTools::CutoutParameters
- cutoutSizeX : FractureTools::FractureCutoutDesc
- cutoutSizeY : FractureTools::FractureCutoutDesc
- cutoutWidthInvert : FractureTools::FractureCutoutDesc
- cutoutWidthOffset : FractureTools::FractureCutoutDesc
- cutoutWidthScale : FractureTools::FractureCutoutDesc
Generated on Fri Dec 15 2017 13:58:35 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.