Here is a list of all documented class members with links to the class documentation for each member:
- a -
- a : nvidia::apex::VertexColor , nvidia::apex::ColorRGBA
- ACCUMULATE_DAMAGE : nvidia::apex::DestructibleParametersFlag
- ACCURATE_RAYCASTS : nvidia::apex::DestructibleParametersFlag
- acquireChunkEventBuffer() : nvidia::apex::DestructibleActor
- acquirePhysXActorBuffer() : nvidia::apex::DestructibleActor
- acquireReadLock() : nvidia::apex::RWLockable
- acquireRenderableReference() : nvidia::apex::DestructibleActor , nvidia::apex::IofxActor , nvidia::apex::TurbulenceFSActor
- acquireRenderProxy() : nvidia::apex::ClothingActor
- acquireWriteLock() : nvidia::apex::RWLockable
- activeObjectCount : nvidia::apex::IofxSharedRenderData
- actor : nvidia::apex::DestructibleActorJointDesc
- addActorPair() : nvidia::apex::Scene
- addBoneCapsule() : nvidia::apex::ClothingAssetAuthoring
- addBoneConvex() : nvidia::apex::ClothingAssetAuthoring
- addBoundingBox() : nvidia::apex::Scene
- addBuffer() : nvidia::apex::VertexFormat
- addChild() : NvParameterized::Definition
- addChunkOverlaps() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::DestructibleAsset
- addControlPoint() : nvidia::apex::Curve
- addControlPoints() : nvidia::apex::Curve
- addDebugRenderable() : nvidia::apex::RenderDebugInterface
- addDependentActor() : nvidia::apex::IofxAsset
- addEllipsoidList() : nvidia::apex::EmitterGeomExplicit
- addEnumVal() : NvParameterized::Definition
- addForce() : nvidia::apex::DestructibleActor
- addHint() : NvParameterized::Definition
- addIofxAsset() : nvidia::apex::RenderVolume
- addMaterialFrame() : nvidia::apex::ExplicitHierarchicalMesh
- addParticleList() : nvidia::apex::EmitterGeomExplicit
- addPlatformToGraphicalLod() : nvidia::apex::ClothingAssetAuthoring
- addRef() : nvidia::apex::UserRenderData
- addSphereList() : nvidia::apex::EmitterGeomExplicit
- addSubmesh() : nvidia::apex::ExplicitHierarchicalMesh
- addTriangle() : nvidia::apex::ClothingTriangleMesh
- addTriangles() : nvidia::apex::ClothingTriangleMesh
- affectsIofxAsset() : nvidia::apex::RenderVolume
- alignment() : NvParameterized::Definition
- alloc() : NvParameterized::Traits
- allocate() : NvParameterized::Traits::Allocator
- allocateConstrainCoefficientBuffer() : nvidia::apex::ClothingPhysicalMesh
- allocateMasterFlagsBuffer() : nvidia::apex::ClothingPhysicalMesh
- Allocator() : NvParameterized::Traits::Allocator
- allocProjMatrix() : nvidia::apex::Scene
- allocViewMatrix() : nvidia::apex::Scene
- AllowActorsNotInScenes : nvidia::apex::DestructiblePhysXActorQueryFlags
- AllowRedundancy : nvidia::apex::DestructiblePhysXActorQueryFlags
- AllStates : nvidia::apex::DestructiblePhysXActorQueryFlags
- alwaysDrawScatterMesh : nvidia::apex::DestructibleParameters
- amplitude : FractureTools::NoiseParameters
- angularVariation : FractureTools::SliceParameters
- ANY_VERSION : NvParameterized::SerializePlatform
- APEX_ACTOR_TEMPLATE_PARAM() : nvidia::apex::PhysX3DescTemplate
- ApexDesc() : nvidia::apex::ApexDesc
- ApexSDKDesc() : nvidia::apex::ApexSDKDesc
- ApexStatsInfoPtr : nvidia::apex::SceneStats
- append() : nvidia::apex::PhysXRenderBuffer
- appendActorTransforms() : nvidia::apex::DestructibleAssetAuthoring
- appGuid : nvidia::apex::ApexSDKDesc
- appliedDamageUserData : nvidia::apex::DamageEventReportData
- applyDamage() : nvidia::apex::DestructibleActor
- applyRadiusDamage() : nvidia::apex::DestructibleActor , nvidia::apex::ModuleDestructible
- applyTransformation() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::ClothingAssetAuthoring , nvidia::apex::DestructibleAsset , nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::DestructibleAsset
- archType : NvParameterized::SerializePlatform
- ArchType : NvParameterized::SerializePlatform
- areParamsOK() : NvParameterized::Interface
- arrayDimension() : NvParameterized::Definition
- arrayIndex : nvidia::apex::UserRenderSpriteTextureDesc
- arraySize() : NvParameterized::Definition
- arraySizeIsFixed() : NvParameterized::Definition
- asFloat() : NvParameterized::Hint
- ASSET_DEFINED_SUPPORT : nvidia::apex::DestructibleInitParametersFlag
- asString() : NvParameterized::Hint
- asUInt() : NvParameterized::Hint
- attachment : nvidia::apex::DestructibleRTFractureParameters
- attachmentChunkIndex : nvidia::apex::DestructibleActorJointDesc
- attachVertexToGlobalPosition() : nvidia::apex::ClothingActor
Generated on Fri Dec 15 2017 13:58:35 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.