APEX Framework: nvidia::apex::FlameEmitterActor Class Reference

NVIDIA APEX

nvidia::apex::FlameEmitterActor Class Reference

Flame Emitter Actor class. More...

#include <FlameEmitterActor.h>

Inheritance diagram for nvidia::apex::FlameEmitterActor:
nvidia::apex::Actor nvidia::apex::ApexInterface nvidia::apex::RWLockable

List of all members.

Public Member Functions

virtual FlameEmitterAssetgetFlameEmitterAsset () const =0
 Returns the asset the instance has been created from.
virtual void setEnabled (bool enable)=0
 enable/disable flame emitter
virtual bool isEnabled () const =0
 Returns true if flame emitter enabled.
virtual bool intersectAgainstAABB (const PxBounds3 &) const =0
 intersect the collision shape against a given AABB
virtual PxMat44 getPose () const =0
 get the global pose
virtual void setPose (PxMat44 pose)=0
 set the global pose
virtual void setCurrentScale (float scale)=0
 Sets the uniform overall object scale.
virtual float getCurrentScale (void) const =0
 Retrieves the uniform overall object scale.
virtual void release ()=0
 Release an object instance.

Detailed Description

Flame Emitter Actor class.


Member Function Documentation

virtual void nvidia::apex::FlameEmitterActor::release ( ) [pure virtual]

Release an object instance.

Calling this will unhook the class and delete it from memory. You should not keep any reference to this class instance after calling release

Implements nvidia::apex::ApexInterface.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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