nvidia::apex::FlameEmitterActor Class Reference
Flame Emitter Actor class. More...
#include <FlameEmitterActor.h>
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Public Member Functions | |
virtual FlameEmitterAsset * | getFlameEmitterAsset () const =0 |
Returns the asset the instance has been created from. | |
virtual void | setEnabled (bool enable)=0 |
enable/disable flame emitter | |
virtual bool | isEnabled () const =0 |
Returns true if flame emitter enabled. | |
virtual bool | intersectAgainstAABB (const PxBounds3 &) const =0 |
intersect the collision shape against a given AABB | |
virtual PxMat44 | getPose () const =0 |
get the global pose | |
virtual void | setPose (PxMat44 pose)=0 |
set the global pose | |
virtual void | setCurrentScale (float scale)=0 |
Sets the uniform overall object scale. | |
virtual float | getCurrentScale (void) const =0 |
Retrieves the uniform overall object scale. | |
virtual void | release ()=0 |
Release an object instance. |
Detailed Description
Flame Emitter Actor class.
Member Function Documentation
virtual void nvidia::apex::FlameEmitterActor::release | ( | ) | [pure virtual] |
Release an object instance.
Calling this will unhook the class and delete it from memory. You should not keep any reference to this class instance after calling release
Implements nvidia::apex::ApexInterface.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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