Here is a list of all documented class members with links to the class documentation for each member:
- u -
- u : nvidia::apex::VertexUV
- uAngle : nvidia::apex::FractureMaterialDesc
- UBYTE1 : nvidia::apex::RenderDataFormat
- UBYTE2 : nvidia::apex::RenderDataFormat
- UBYTE3 : nvidia::apex::RenderDataFormat
- UBYTE4 : nvidia::apex::RenderDataFormat
- UINT1 : nvidia::apex::RenderDataFormat
- UINT2 : nvidia::apex::RenderDataFormat
- UINT3 : nvidia::apex::RenderDataFormat
- UINT4 : nvidia::apex::RenderDataFormat
- unlockIofxActorList() : nvidia::apex::RenderVolume
- unlockModuleSceneRenderLock() : nvidia::apex::Module
- unlockRead() : nvidia::apex::Scene
- unlockRenderResources() : nvidia::apex::RenderDataProvider
- unlockTriangles() : nvidia::apex::ClothingTriangleMesh
- unlockWrite() : nvidia::apex::Scene
- unmap() : nvidia::apex::UserRenderBuffer , nvidia::apex::UserRenderSurface
- UNSPECIFIED : nvidia::apex::RenderDataFormat
- updateBindPoses() : nvidia::apex::ClothingAssetAuthoring
- updateBounds() : nvidia::apex::RenderMeshActor
- updateLegacyNvParameterized() : NvParameterized::Traits
- updateMaxDistanceScale() : nvidia::apex::ClothingActor
- updateRenderResources() : nvidia::apex::RenderDataProvider
- updateState() : nvidia::apex::ClothingActor , nvidia::apex::ClothingPreview
- USE_VALID_BOUNDS : nvidia::apex::DestructibleParametersFlag
- useCuda : nvidia::apex::SceneDesc
- useDebugRenderable : nvidia::apex::SceneDesc
- useDisplacementMaps : FractureTools::FractureSliceDesc , FractureTools::FractureVoronoiDesc
- useDynamicChunksGroupsMask : nvidia::apex::DestructibleParameters
- useInstancedRendering : nvidia::apex::DestructibleChunkDesc
- USER_DATA : nvidia::apex::IofxRenderSemantic , nvidia::apex::RenderInstanceSemantic , nvidia::apex::RenderSpriteSemantic
- USER_FLAG_0 : nvidia::apex::DestructibleDepthParametersFlag
- userActorID : nvidia::apex::DamageEventHeader , nvidia::apex::ChunkTransformHeader , nvidia::apex::FractureEventHeader
- userData() : NvParameterized::Handle , nvidia::apex::ApexDesc , nvidia::apex::ApexInterface , nvidia::apex::PhysXObjectDesc , nvidia::apex::RenderMeshPartData , NvParameterized::Handle , nvidia::apex::DestructibleBehaviorGroupDesc
- userDataStart : nvidia::apex::EmitterGeomExplicit::PointListData
- userDataStrideBytes : nvidia::apex::EmitterGeomExplicit::PointListData
- userDefinedCutoutParameters : FractureTools::FractureCutoutDesc
- userDefinedDirection : FractureTools::FractureCutoutDesc
- userFlags : nvidia::apex::UserRenderSurfaceDesc , nvidia::apex::UserRenderBufferDesc
- userRenderData : nvidia::apex::UserRenderResourceDesc
- UserRenderDataHolder() : nvidia::apex::UserRenderDataHolder
- userUVMapping : FractureTools::FractureCutoutDesc
- useTargetProportions : FractureTools::FractureSliceDesc
- useUniqueRenderVolume() : nvidia::apex::EffectPackageAsset
- USHORT1 : nvidia::apex::RenderDataFormat
- USHORT2 : nvidia::apex::RenderDataFormat
- USHORT3 : nvidia::apex::RenderDataFormat
- USHORT4 : nvidia::apex::RenderDataFormat
- uv : nvidia::apex::Vertex
- UV_OFFSET : nvidia::apex::RenderInstanceSemantic
- uvOffset : nvidia::apex::FractureMaterialDesc
- uvOrigin : nvidia::apex::UserRenderVertexBufferDesc
- uvScale : nvidia::apex::FractureMaterialDesc
- uvTileSize : FractureTools::FractureCutoutDesc
Generated on Fri Dec 15 2017 13:58:35 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.