nvidia::apex::DestructibleRTFractureParameters Struct Reference
#include <DestructibleAsset.h>
Classes | |
struct | FractureAttachment |
struct | FractureGlass |
Public Member Functions | |
PX_INLINE void | setToDefault () |
Public Attributes | |
bool | sheetFracture |
uint32_t | depthLimit |
bool | destroyIfAtDepthLimit |
float | minConvexSize |
float | impulseScale |
struct nvidia::apex::DestructibleRTFractureParameters::FractureGlass | glass |
Instance of FractureGlass parameters. | |
struct nvidia::apex::DestructibleRTFractureParameters::FractureAttachment | attachment |
Instance of FractureAttachment parameters. |
Detailed Description
Parameters for RT Fracture
Member Function Documentation
PX_INLINE void nvidia::apex::DestructibleRTFractureParameters::setToDefault | ( | ) |
Set default fracture parameters
Member Data Documentation
Number of times deep a chunk can be fractured. Can help limit the number of chunks produced by runtime fracture.
If true, destroy chunks when they hit their depth limit. If false, then chunks at their depth limit will not fracture but will have a force applied.
Scales impulse applied by a fracture.
Minimum Convex Size. Minimum size of convex produced by a fracture.
If true, align fracture pattern to largest face. If false, the fracture pattern will be aligned to the hit normal with each fracture.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.