PX_PS4. More...
#include <DestructibleAsset.h>
Public Types | |
enum | Enum { OVERRIDE_IMPACT_DAMAGE = (1 << 0), OVERRIDE_IMPACT_DAMAGE_VALUE = (1 << 1), IGNORE_POSE_UPDATES = (1 << 2), IGNORE_RAYCAST_CALLBACKS = (1 << 3), IGNORE_CONTACT_CALLBACKS = (1 << 4), USER_FLAG_0 = (1 << 24), USER_FLAG_1 = (1 << 25), USER_FLAG_2 = (1 << 26), USER_FLAG_3 = (1 << 27) } |
Detailed Description
PX_PS4.
Flags that may be set for all chunks at a particular depth in the fracture hierarchy
Member Enumeration Documentation
Enum of destructible depth parameters flag
- Enumerator:
OVERRIDE_IMPACT_DAMAGE If true, chunks at this hierarchy depth level will take impact damage iff OVERRIDE_IMPACT_DAMAGE = TRUE, no matter the setting of impactDamageDefaultDepth.. Note, DestructibleParameters::forceToDamage must also be positive for this to take effect.
OVERRIDE_IMPACT_DAMAGE_VALUE If OVERRIDE_IMPACT_DAMAGE = TRUE, chunks at this hierarchy depth level will take impact damage iff OVERRIDE_IMPACT_DAMAGE = TRUE, no matter the setting of impactDamageDefaultDepth..
IGNORE_POSE_UPDATES Chunks at this depth should have pose updates ignored.
IGNORE_RAYCAST_CALLBACKS Chunks at this depth should be ignored in raycast callbacks.
IGNORE_CONTACT_CALLBACKS Chunks at this depth should be ignored in contact callbacks.
USER_FLAG_0 User defined flags.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.