nvidia::apex::UserRenderSpriteTextureDesc Class Reference
Class for storing sprite texture render data. More...
#include <UserRenderSpriteBufferDesc.h>
Public Member Functions | |
bool | isTheSameAs (const UserRenderSpriteTextureDesc &other) const |
Check if this object is the same as other. | |
Public Attributes | |
RenderSpriteTextureLayout::Enum | layout |
texture layout | |
uint32_t | width |
texture width | |
uint32_t | height |
texture height | |
uint32_t | pitchBytes |
texture pitch bytes | |
uint32_t | arrayIndex |
array index for array textures or cubemap face index | |
uint32_t | mipLevel |
mipmap level |
Detailed Description
Class for storing sprite texture render data.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
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