APEX Framework: nvidia::apex::UserRenderSpriteTextureDesc Class Reference

NVIDIA APEX

nvidia::apex::UserRenderSpriteTextureDesc Class Reference

Class for storing sprite texture render data. More...

#include <UserRenderSpriteBufferDesc.h>

List of all members.

Public Member Functions

bool isTheSameAs (const UserRenderSpriteTextureDesc &other) const
 Check if this object is the same as other.

Public Attributes

RenderSpriteTextureLayout::Enum layout
 texture layout
uint32_t width
 texture width
uint32_t height
 texture height
uint32_t pitchBytes
 texture pitch bytes
uint32_t arrayIndex
 array index for array textures or cubemap face index
uint32_t mipLevel
 mipmap level

Detailed Description

Class for storing sprite texture render data.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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