APEX Framework: nvidia::apex::RenderMeshAssetStats Struct Reference

NVIDIA APEX

nvidia::apex::RenderMeshAssetStats Struct Reference

Stats for an RenderMeshAsset: memory usage, counts, etc. More...

#include <RenderMeshAsset.h>

List of all members.

Public Attributes

uint32_t totalBytes
 Total byte size of mesh.
uint32_t submeshCount
 Number of submeshes.
uint32_t partCount
 Number of mesh parts.
uint32_t vertexCount
 Number of vertices.
uint32_t indexCount
 Size (count) of index buffer.
uint32_t vertexBufferBytes
 Byte size of vertex buffer.
uint32_t indexBufferBytes
 Byte size of index buffer.

Detailed Description

Stats for an RenderMeshAsset: memory usage, counts, etc.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

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