nvidia::apex::RenderMeshAssetStats Struct Reference
Stats for an RenderMeshAsset: memory usage, counts, etc. More...
#include <RenderMeshAsset.h>
Public Attributes | |
uint32_t | totalBytes |
Total byte size of mesh. | |
uint32_t | submeshCount |
Number of submeshes. | |
uint32_t | partCount |
Number of mesh parts. | |
uint32_t | vertexCount |
Number of vertices. | |
uint32_t | indexCount |
Size (count) of index buffer. | |
uint32_t | vertexBufferBytes |
Byte size of vertex buffer. | |
uint32_t | indexBufferBytes |
Byte size of index buffer. |
Detailed Description
Stats for an RenderMeshAsset: memory usage, counts, etc.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:40
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