nvidia::apex::DestructibleBehaviorGroupDesc Class Reference
#include <DestructibleAsset.h>
Inheritance diagram for nvidia::apex::DestructibleBehaviorGroupDesc:
Public Member Functions | |
PX_INLINE | DestructibleBehaviorGroupDesc () |
constructor sets to default. | |
PX_INLINE void | setToDefault () |
(re)sets the structure to the default. | |
PX_INLINE bool | isValid () const |
Public Attributes | |
const char * | name |
name | |
float | damageThreshold |
damage threshold | |
float | damageToRadius |
damage to radius | |
DamageSpreadFunction | damageSpread |
damage spread | |
DamageSpreadFunction | damageColorSpread |
damage color spread | |
PxVec4 | damageColorChange |
damege color change | |
float | materialStrength |
material strength | |
float | density |
density | |
float | fadeOut |
fade out | |
float | maxDepenetrationVelocity |
maximal depenetration velocity | |
uint64_t | userData |
user data |
Detailed Description
Destructible authoring structure.
Descriptor to build one chunk in a fracture hierarchy.
Member Function Documentation
PX_INLINE bool nvidia::apex::DestructibleBehaviorGroupDesc::isValid | ( | ) | const |
Returns true iff an object can be created using this descriptor.
Reimplemented from nvidia::apex::ApexDesc.
Member Data Documentation
name
Defines the chunk to be environmentally supported, if the appropriate DestructibleParametersFlag flags are set in DestructibleParameters.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38
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