APEX Framework: nvidia::apex::PhysXObjectDesc Class Reference

NVIDIA APEX

nvidia::apex::PhysXObjectDesc Class Reference

PhysX object descriptor. More...

#include <PhysXObjectDesc.h>

List of all members.

Public Member Functions

virtual uint32_t getApexActorCount () const =0
 Returns the number of Actors associated with the PhysX object.
virtual const ActorgetApexActor (uint32_t i) const =0
 Returns the indexed Actor pointer.
bool ignoreTransform () const
 Returns whether this object's xform should be ignored.
bool ignoreRaycasts () const
 Returns whether this object should be ignored by raycasts.
bool ignoreContacts () const
 Returns whether this object should be ignored by contact report callbacks.
bool getUserDefinedFlag (uint32_t index) const
 Returns a user defined status bit.

Public Attributes

void * userData
 User data, for use by APEX.

Protected Types

enum  {
  TRANSFORM = (1U << 31),
  RAYCASTS = (1U << 30),
  CONTACTS = (1U << 29)
}

Protected Attributes

uint32_t mFlags
 Object interaction flags.

Detailed Description

PhysX object descriptor.

Class which describes how a PhysX object is being used by APEX. Data access is non virtual for performance reasons.


Member Enumeration Documentation

anonymous enum [protected]
Enumerator:
TRANSFORM 

If set, ignore this object's xform in active actor callbacks.

RAYCASTS 

If set, ignore this object in raycasts.

CONTACTS 

If set, ignore this object in contact callbacks.


Member Data Documentation

Object interaction flags.

These flags determine how this PhysX object should interact with user callbacks. For instance whether contact callbacks with the object should be ignored.

User data, for use by APEX.

For internal use by APEX. Please do not modify this field. You may use the PhysX object userData or Actor userData field.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

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