APEX Framework: nvidia::apex::RenderSemanticData Class Reference

NVIDIA APEX

nvidia::apex::RenderSemanticData Class Reference

Describes the data location and layout of a single semantic. More...

#include <RenderBufferData.h>

List of all members.

Public Attributes

const void * data
 Pointer to first semantic data element.
uint32_t stride
 Semantic stride, in bytes.
void * ident
 Used for custom semantics only: value retrieved from NRP.
RenderDataFormat::Enum format
 Format used for this semantic.
RenderDataFormat::Enum srcFormat
 When this class is used for mesh authoring, this is the format of the source (user's) buffer. If different from 'format', and not RenderDataFormat::UNSPECIFIED, the data will be converted to from srcFormat to format (if a converter exists). If srcFormat = RenderDataFormat::UNSPECIFIED (default value), it is assumed that srcFormat = format.
bool serialize
 Copy this buffer from the authoring asset to the asset.

Detailed Description

Describes the data location and layout of a single semantic.


Member Data Documentation

Copy this buffer from the authoring asset to the asset.

This will only be used at render mesh asset creation time.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

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