nvidia::apex::RenderSemanticData Class Reference
Describes the data location and layout of a single semantic. More...
#include <RenderBufferData.h>
Public Attributes | |
const void * | data |
Pointer to first semantic data element. | |
uint32_t | stride |
Semantic stride, in bytes. | |
void * | ident |
Used for custom semantics only: value retrieved from NRP. | |
RenderDataFormat::Enum | format |
Format used for this semantic. | |
RenderDataFormat::Enum | srcFormat |
When this class is used for mesh authoring, this is the format of the source (user's) buffer. If different from 'format', and not RenderDataFormat::UNSPECIFIED, the data will be converted to from srcFormat to format (if a converter exists). If srcFormat = RenderDataFormat::UNSPECIFIED (default value), it is assumed that srcFormat = format. | |
bool | serialize |
Copy this buffer from the authoring asset to the asset. |
Detailed Description
Describes the data location and layout of a single semantic.
Member Data Documentation
Copy this buffer from the authoring asset to the asset.
This will only be used at render mesh asset creation time.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:40
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