nvidia::apex::UserRenderIndexBufferDesc Class Reference
PX_PS4. More...
#include <UserRenderIndexBufferDesc.h>
Public Member Functions | |
bool | isValid (void) const |
Check if parameter's values are correct. | |
Public Attributes | |
uint32_t | maxIndices |
The maximum amount of indices this buffer will ever hold. | |
RenderBufferHint::Enum | hint |
Hint on how often this buffer is updated. | |
RenderDataFormat::Enum | format |
The format of this buffer (only one implied semantic) | |
RenderPrimitiveType::Enum | primitives |
Rendering primitive type (triangle, line strip, etc) | |
bool | registerInCUDA |
Declare if the resource must be registered in CUDA upon creation. | |
PxCudaContextManager * | interopContext |
The CUDA context. |
Detailed Description
PX_PS4.
describes the semantics and layout of an index buffer
Member Data Documentation
PxCudaContextManager* nvidia::apex::UserRenderIndexBufferDesc::interopContext |
The CUDA context.
This context must be used to register and unregister the resource every time the device is lost and recreated.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.