APEX Framework: nvidia::apex::UserRenderIndexBufferDesc Class Reference

NVIDIA APEX

nvidia::apex::UserRenderIndexBufferDesc Class Reference

PX_PS4. More...

#include <UserRenderIndexBufferDesc.h>

List of all members.

Public Member Functions

bool isValid (void) const
 Check if parameter's values are correct.

Public Attributes

uint32_t maxIndices
 The maximum amount of indices this buffer will ever hold.
RenderBufferHint::Enum hint
 Hint on how often this buffer is updated.
RenderDataFormat::Enum format
 The format of this buffer (only one implied semantic)
RenderPrimitiveType::Enum primitives
 Rendering primitive type (triangle, line strip, etc)
bool registerInCUDA
 Declare if the resource must be registered in CUDA upon creation.
PxCudaContextManager * interopContext
 The CUDA context.

Detailed Description

PX_PS4.

describes the semantics and layout of an index buffer


Member Data Documentation

The CUDA context.

This context must be used to register and unregister the resource every time the device is lost and recreated.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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